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Fix a Value

 
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NexuIV
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Joined: 24 Jul 2016
Posts: 26

PostPosted: Mon Aug 29, 2016 2:27 pm    Post subject: Fix a Value Reply with quote

Hi,
I have an AA script like this...

Code:
[ENABLE]
alloc(GodMode,$256)

NoCollision:
[[pPController]+E8]+FA:
db 1

[DISABLE]
[[pPController]+E8]+FA:
db 0
dealloc(GodMode)


The script works perfectly. Activates and deactivates the function Godmode but ... until the end level.
With the start of the next level, the byte back to 0 and disables the Godmode.

How can I set the byte to 1 so that the GodMode always remains active even at the level change ?

Thanks.
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STN
I post too much
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Joined: 09 Nov 2005
Posts: 2672

PostPosted: Mon Aug 29, 2016 3:39 pm    Post subject: Reply with quote

Make a pointer and freeze it as 1. CE will constantly write 1 to it even if it changes back
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