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ChippingCoder How do I cheat? Reputation: 0
Joined: 06 May 2016 Posts: 4
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Posted: Fri May 06, 2016 11:08 pm Post subject: Need help with aimbot (rotation of user) |
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So basically I'm trying to make an aimbot for Urban Terror 4.2...
The trouble I'm having is writing to the CORRECT addresses that contain the specific values for the player camera.
Here's what I've done:
I've found two different sets of YX values (vertical and horizontal, in that order). First set of YX values being my player model rotation, second being my player's camera rotation.
I can write to my player model rotation, but that isn't specifically the right values for the aimbot. So I tried the player's cam rotation, but it either didn't affect the rotation, or it just got put back... I tried comparing values and addresses and it turns out that the address that I can't write to (player camera rotation) are the right values I need for the aimbot, but I can't write to them. help?
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sat May 07, 2016 8:25 am Post subject: |
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Multiplayer game.
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ulysse31 Master Cheater Reputation: 2
Joined: 19 Mar 2015 Posts: 324 Location: Paris
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Posted: Sat May 07, 2016 9:51 am Post subject: |
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In order to respect the forum rules, remove the game's name from your post.
1/ Apparently your player model location isn't relevant to the aimbot.
2/Your sentence isn't clear because first you refear as "my player model" which is clearn but then "the player's camera" in which case I believe you mean your player camera (just try to keep it clear next post).
Answer : code injection.
Take the address which matters (camera rotation address) and right click, find out what *writes* to this address.
Check the codes writing to it (shoot once and see if a new code is writing to it).
Hook the code(s) writing to it and find out which one will work for your hack ie hook a code make it use the value which you want and see if it worked.
Repeat this operation untill you have found out all the codes which matter.
Feel free to do CE's tutorial as it covers this.
use the auto assemblers template (ctrl+A ctrl+I if i remember correctly)
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