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Custom 'AOB Injection' Templates [ver. 1.3.6]
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nubas123
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PostPosted: Sat Oct 22, 2016 4:58 am    Post subject: Reply with quote

I use customAOBInjectionTemplates no check in their CE 6.6 are displayed in the script %nopLines%
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mgr.inz.Player
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PostPosted: Sat Oct 22, 2016 7:32 am    Post subject: Reply with quote

If injection point is at 5 bytes instruction

%nopLines%, %_nopLines% and %db90s% will be empty. ( 5 - 5 = 0)


If injection point is at 7 bytes instruction

%nopLines%, %_nopLines% and %db90s% will have two nops ( 7 - 5 = 2 )


If injection point is at 3 bytes instruction, and next instruction is 10 bytes long

%nopLines%, %_nopLines% and %db90s% will have eight nops ( 10 + 3 - 5 = 8 )


 

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predprey
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PostPosted: Wed Jan 25, 2017 2:34 pm    Post subject: Reply with quote

does anyone experience hangs/lags sometimes when generating templates? i have a feeling its my check for MonoDataCollector causing this but haven't been able to replicate the hangs reliably
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++METHOS
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PostPosted: Wed Jan 25, 2017 2:48 pm    Post subject: Reply with quote

I experience hangs/freeze sometimes when generating my scripts using the custom templates. It's frustrating because it causes me to have to terminate process. I'm not sure what's causing it, but I'd like to find out.
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mgr.inz.Player
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PostPosted: Wed Jan 25, 2017 2:50 pm    Post subject: Reply with quote

Yes. It adds small lag. I can try to fix this. Give me a while.
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++METHOS
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PostPosted: Wed Jan 25, 2017 3:10 pm    Post subject: Reply with quote

I'm okay with a little lag...it's the freezing up and becoming non-responsive that creates a problem because I have to restart the programs.
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mgr.inz.Player
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PostPosted: Wed Jan 25, 2017 3:12 pm    Post subject: This post has 2 review(s) Reply with quote

Uploaded newer version (do not forget to backup manually added templates).
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++METHOS
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PostPosted: Wed Jan 25, 2017 3:15 pm    Post subject: Reply with quote

Thanks, mgr.inz.Player. I'll take a look at it when I have more time to test and let you know if I experience any problems.
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Csimbi
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PostPosted: Wed Jan 25, 2017 5:14 pm    Post subject: Reply with quote

++METHOS wrote:
I experience hangs/freeze sometimes when generating my scripts using the custom templates. It's frustrating because it causes me to have to terminate process. I'm not sure what's causing it, but I'd like to find out.

Me too! Thought I was the only one.
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++METHOS
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PostPosted: Fri Feb 24, 2017 6:30 pm    Post subject: Reply with quote

I have begun testing the latest version of this extension -- so far, so good.

Would it be possible to change the default 'INJECT' name to something else -- for example 'temp' or 'example'?

Also, would it be possible to incorporate non-clickable menu line separators (e.g. to separate our custom script entries)?

Thanks!
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mgr.inz.Player
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PostPosted: Sat Feb 25, 2017 2:38 am    Post subject: This post has 1 review(s) Reply with quote

Quote:
Would it be possible to change the default 'INJECT' name to something else -- for example 'temp' or 'example'?

Yes.


Quote:
Also, would it be possible to incorporate non-clickable menu line separators (e.g. to separate our custom script entries)?

No problem.

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++METHOS
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PostPosted: Sun Mar 05, 2017 4:02 pm    Post subject: Reply with quote

Awesome! I think, having the ability to create a sub-menu (child entries) would be good, too, because my menu list is getting pretty long. Very Happy
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predprey
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PostPosted: Sun Mar 05, 2017 6:24 pm    Post subject: Reply with quote

++METHOS wrote:
Awesome! I think, having the ability to create a sub-menu (child entries) would be good, too, because my menu list is getting pretty long. Very Happy


i think TheyCallMeTim13's fork has that sub-menu function incorporated.

Quote:
- Allows for adding templates as tables or in a directory structure.

- Load templates function can be called multiple time to allow for standard and game specific templates.

- Template table structure sets the menu item structure created.
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++METHOS
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PostPosted: Sun Mar 05, 2017 6:57 pm    Post subject: Reply with quote

Yeah...that was the first thing that I tried to replicate inside of mgr.inz.Player's script as soon as I saw it, but I was unsuccessful. Mr. Green
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TheyCallMeTim13
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PostPosted: Sun Mar 05, 2017 7:41 pm    Post subject: Reply with quote

mgr.inz.Player should have no problem with it, it's just a self calling function for the menu creation loop.
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