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nubas123 How do I cheat? Reputation: 0
Joined: 22 Nov 2015 Posts: 4
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Posted: Sat Oct 22, 2016 4:58 am Post subject: |
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I use customAOBInjectionTemplates no check in their CE 6.6 are displayed in the script %nopLines%
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sat Oct 22, 2016 7:32 am Post subject: |
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If injection point is at 5 bytes instruction
%nopLines%, %_nopLines% and %db90s% will be empty. ( 5 - 5 = 0)
If injection point is at 7 bytes instruction
%nopLines%, %_nopLines% and %db90s% will have two nops ( 7 - 5 = 2 )
If injection point is at 3 bytes instruction, and next instruction is 10 bytes long
%nopLines%, %_nopLines% and %db90s% will have eight nops ( 10 + 3 - 5 = 8 )
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predprey Master Cheater Reputation: 24
Joined: 08 Oct 2015 Posts: 486
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Posted: Wed Jan 25, 2017 2:34 pm Post subject: |
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does anyone experience hangs/lags sometimes when generating templates? i have a feeling its my check for MonoDataCollector causing this but haven't been able to replicate the hangs reliably
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jan 25, 2017 2:48 pm Post subject: |
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I experience hangs/freeze sometimes when generating my scripts using the custom templates. It's frustrating because it causes me to have to terminate process. I'm not sure what's causing it, but I'd like to find out.
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Jan 25, 2017 2:50 pm Post subject: |
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Yes. It adds small lag. I can try to fix this. Give me a while.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jan 25, 2017 3:10 pm Post subject: |
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I'm okay with a little lag...it's the freezing up and becoming non-responsive that creates a problem because I have to restart the programs.
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Jan 25, 2017 3:12 pm Post subject: |
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Uploaded newer version (do not forget to backup manually added templates).
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jan 25, 2017 3:15 pm Post subject: |
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Thanks, mgr.inz.Player. I'll take a look at it when I have more time to test and let you know if I experience any problems.
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Csimbi I post too much Reputation: 94
Joined: 14 Jul 2007 Posts: 3110
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Posted: Wed Jan 25, 2017 5:14 pm Post subject: |
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++METHOS wrote: | I experience hangs/freeze sometimes when generating my scripts using the custom templates. It's frustrating because it causes me to have to terminate process. I'm not sure what's causing it, but I'd like to find out. |
Me too! Thought I was the only one.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Fri Feb 24, 2017 6:30 pm Post subject: |
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I have begun testing the latest version of this extension -- so far, so good.
Would it be possible to change the default 'INJECT' name to something else -- for example 'temp' or 'example'?
Also, would it be possible to incorporate non-clickable menu line separators (e.g. to separate our custom script entries)?
Thanks!
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sat Feb 25, 2017 2:38 am Post subject: |
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Quote: | Would it be possible to change the default 'INJECT' name to something else -- for example 'temp' or 'example'? |
Yes.
Quote: | Also, would it be possible to incorporate non-clickable menu line separators (e.g. to separate our custom script entries)? |
No problem.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Mar 05, 2017 4:02 pm Post subject: |
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Awesome! I think, having the ability to create a sub-menu (child entries) would be good, too, because my menu list is getting pretty long.
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predprey Master Cheater Reputation: 24
Joined: 08 Oct 2015 Posts: 486
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Posted: Sun Mar 05, 2017 6:24 pm Post subject: |
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++METHOS wrote: | Awesome! I think, having the ability to create a sub-menu (child entries) would be good, too, because my menu list is getting pretty long. |
i think TheyCallMeTim13's fork has that sub-menu function incorporated.
Quote: | - Allows for adding templates as tables or in a directory structure.
- Load templates function can be called multiple time to allow for standard and game specific templates.
- Template table structure sets the menu item structure created.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Sun Mar 05, 2017 6:57 pm Post subject: |
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Yeah...that was the first thing that I tried to replicate inside of mgr.inz.Player's script as soon as I saw it, but I was unsuccessful.
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Sun Mar 05, 2017 7:41 pm Post subject: |
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mgr.inz.Player should have no problem with it, it's just a self calling function for the menu creation loop.
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