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Help - WPM Call

 
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Snow1337
Catastrophic Cheatah
Reputation: 1

Joined: 12 Oct 2004
Posts: 183
Location: Your, Computer

PostPosted: Sat Sep 12, 2015 2:44 pm    Post subject: Help - WPM Call Reply with quote

So I am trying to hack a game but it has a breakpoint on Write Process Memory that detects if values are edited and when it detects an edit it calls a window box api giving an in-game anti cheating protection message and the game freezes, any tips on working around this? itz a single player game.

Ive tried bypassing it by removing the call of the error message, it didnt pop up the message box but it still froze

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Gniarf
Grandmaster Cheater Supreme
Reputation: 43

Joined: 12 Mar 2012
Posts: 1285

PostPosted: Sat Sep 12, 2015 4:40 pm    Post subject: Reply with quote

CE settings->extra->use the following CE kernel...->Read/Write Process memory.

If it doesn't work, there is something I'd like you to check, activate this script:
Code:
[enable]
alloc(TestZone,100)

TestZone:
dd 1234
[disable]
dealloc(TestZone)
If it gives you an anti-cheat message then your diagnostic was correct, otherwise your game just has an integrity check on player data.
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Snow1337
Catastrophic Cheatah
Reputation: 1

Joined: 12 Oct 2004
Posts: 183
Location: Your, Computer

PostPosted: Sat Sep 12, 2015 6:23 pm    Post subject: Reply with quote

Gniarf wrote:
CE settings->extra->use the following CE kernel...->Read/Write Process memory.


This worked, thanks bro.. now im trying to figure out how to put it in a trainer

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