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aob not found

 
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mohammedfenix1
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PostPosted: Wed Mar 11, 2015 3:08 pm    Post subject: aob not found Reply with quote

i install PCSX2 0.9.8 (r4600) it allow me to run ps2 games on the pc
so i try to hack some games by it
when i try to find aob pattern i can't find anything that doesn't change



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hhhuut
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PostPosted: Wed Mar 11, 2015 3:30 pm    Post subject: Reply with quote

Emulators are always difficult to impossilbe to hack, because you usually don't have access to the emulated game EXE file but can only open/debug the emulators's process ...
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Dark Byte
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PostPosted: Wed Mar 11, 2015 3:39 pm    Post subject: Reply with quote

Tried this aob ?
89 11 ba * * * * c7 05 * * * * * * * * 8b 0d * * * * 83 c1 10 83 e1 f0 89 c8 c1 e8 0c

if you're concerned about the original code before jump back, look into the reassemble(address) aa command

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mohammedfenix1
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PostPosted: Wed Mar 11, 2015 4:45 pm    Post subject: Reply with quote

yes i tried it and i tried again and it doesn't do anything
i try to scan the this aob but i got 136 result



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Dark Byte
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PostPosted: Thu Mar 12, 2015 3:41 am    Post subject: Reply with quote

try increasing the aob until only one result is left

i assume you found that code using "find what writes/accesses". Try checking if the code you found also accesses other addresses

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++METHOS
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PostPosted: Thu Mar 12, 2015 3:49 am    Post subject: Reply with quote

Scanning AOB for PCSX2 can be a major pain. Your signatures will most likely be REALLY long. You may have a better go of things by just choosing which AOB result to manipulate.
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mohammedfenix1
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PostPosted: Thu Mar 12, 2015 9:09 am    Post subject: Reply with quote

Dark Byte wrote:
try increasing the aob until only one result is left

i assume you found that code using "find what writes/accesses". Try checking if the code you found also accesses other addresses


i tried "find out what address this instruction accesses" on the code but i got another address that he make me able to change the value like u see in the pic
maybe it's the same address but in another type
anyway i got the pattern of aob that doesn't change
AOB = 89 11 * * * * * * * * * * * * * * * * * * * * * * * * * * * 89 C8 C1 E8 0C * * * * * * * * * * * * 01 C1 * * * * * * 0F 28 29 0F 29 2A * * * * * * * * * * * * * * * * * * * * * 89 C8 C1 E8 0C * * * * * * * * * * * * 01 C1 * * * * * * 0F 12 31 0F 13 32

thanks

++METHOS wrote:
Scanning AOB for PCSX2 can be a major pain. Your signatures will most likely be REALLY long. You may have a better go of things by just choosing which AOB result to manipulate.

sorry my friend but they r talking about LUA script and i don't know anything about it until now Mad
i will try to learn it and thanks Very Happy



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