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Large game values, and their meaning?

 
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adaptusaaf
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Joined: 13 Jan 2008
Posts: 52

PostPosted: Sat Dec 06, 2014 5:02 am    Post subject: Large game values, and their meaning? Reply with quote

I'm trying to decipher what seemingly random values actually represent
For example, my base "view range" in a game is
1065353216
When I upgrade it once, it becomes
1067232264
When I upgrade it again, it becomes
1069532219
when I upgrade it again, it becomes
1072347364

I'm just trying to figure out - why these insanely large numbers? They must represent a base value, for example in flash some values are multiplied by 4 or 8. Are there more common "multipliers" and is there any way to get these values back to the source code values of perhaps "View range 50, 56, 60, 65" etc?

Also I've noticed that, for example, the number "48" represents TRUE in this game, and the number 49 represents "FALSE" in this game. Is this common?
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mgr.inz.Player
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PostPosted: Sat Dec 06, 2014 5:40 am    Post subject: Reply with quote

(int)1065353216 = (hex)3F800000 = (float)1.0

(int)1067232264 = (hex)3F9CAC08= (float)1.224

.
.
.


(int)1072347364 = (hex)3FEAB8E4= (float)1.833...


Those are single-precision floating-point values. Just use "Value Type: Float" when scanning.

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