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Debugger detection

 
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booingthetroll
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PostPosted: Sun Aug 31, 2014 7:03 pm    Post subject: Debugger detection Reply with quote

Hi. I'm exploiting a game with generally poor security. It detects memory editing and all of CE's debuggers, but it looks like the debug checking is split into two: VEH and Windows/kernelmode. I disabled VEH, but I'd like to be able to use Windows/kernelmode, too. The problem is that unlike VEH, the Windows/kernelmode detection crashes the process. I traced the byte IsDebuggerPresent checks(doesn't affect it), and other of the generic detection subs. Does anyone have any insight on how to find where a process crashes at and/or other ways some processes detect attached debuggers?
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Geri
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PostPosted: Sun Aug 31, 2014 7:15 pm    Post subject: Reply with quote

The windows and the kernelmode debugger is very different. If you are using 32-bit or DBVM, use kernelmode debugger with global debug routines. On 64-bit, kernelmode debugger (without DBVM) is causing a BSOD.
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