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Controlling Animation of Characters...? (RPG Beat'em Up)

 
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realstyla
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PostPosted: Tue May 20, 2014 3:00 pm    Post subject: Controlling Animation of Characters...? (RPG Beat'em Up) Reply with quote

I'm looking for a way to speed up the animation or skip animation in a game..

what would be the best way to look for the values??


for example..

The basic attack of my character does 3 different attacks.. (its a beat em up)

1st is a right punch
2nd is a left punch
3rd is a kick

when i hold down the key for "normal" attack he does all 3 attacks then back to 1st.. etc..

i found a value.. 21000 (4byte) when i freeze it.. only the 1st.. right punch will be activated when i hold down the "normal" attack key...
so my char will end up spamming the 1st attack.. but it still not rly faster.. and not that effective..

when i unfreeze it it'll be normal again..

values.. 21000 (1st) 21002 (2nd) 21003 (3rd) attack,,,

so when i freeze at 21003 he will do all attacks..
when i freeze at 21002 it he will do the 2 punches over and over..
without the kick..

i hope u get my point..

Now im looking into dissecting data e tc.. but i cant rly find smth.. maybe there is a different way to do it.. as i said i found the 1st punch and can freeze it so its spammable without the other 2 attacks..

there should be a value for the speed maybe.. but hard to find it.. i have no clue how..

any help is good.. thx in advance...
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NanoByte
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PostPosted: Tue May 20, 2014 4:38 pm    Post subject: Reply with quote

right click on the 21000 and find out what writes to the address

copy a good junk of the code her, ill see if there can be done anything Very Happy

make sure to add //Here to the piece of code which writes to the 21000
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realstyla
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Joined: 08 May 2014
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PostPosted: Tue May 20, 2014 5:32 pm    Post subject: Reply with quote

what writes:
00423961 - C7 42 68 00000000 - mov [edx+68],00000000
0041FF17 - 89 47 68 - mov [edi+68],eax
00424C3C - 89 58 68 - mov [eax+68],ebx


what access:
00423961 - C7 42 68 00000000 - mov [edx+68],00000000
00428F43 - 3B 43 68 - cmp eax,[ebx+68]
0041FF17 - 89 47 68 - mov [edi+68],eax
00424C3C - 89 58 68 - mov [eax+68],ebx


i know that one...
0041FF17 - 89 47 68 - mov [edi+68],eax
when i check what addresses it.. i get the value of the animation.

which is basicly..
0693F3A0 (4byte) value: 0 (starting value)
when i hit once.. it goes to 21300 and 2nd punch is 21301.
when i freeze only 1st punch will keep going..



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NanoByte
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PostPosted: Wed May 21, 2014 9:57 am    Post subject: Reply with quote

Past these codes under newmem like this

Code:
newmem:
inc [edi+68]
cmp [edi+68],5336
je @f
jmp newmem

@@:
mov [edi+68],5334
jmp newmem

originalcode:
??
??


Add hotkey for the cheat because it might freeze the game cause its going in a loop

let me know what happens
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realstyla
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PostPosted: Wed May 21, 2014 11:06 am    Post subject: Reply with quote

yea freezes right from the start as soon as i want to execute the normal attack

i used the code injection template so that shouldnt be that problem

but yea i can see the value changing in a loop.. so it worked but game cant handle it i think. never thought of doing smth like that, thx for that now i learned again smth
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NanoByte
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PostPosted: Wed May 21, 2014 12:35 pm    Post subject: Reply with quote

what game is this? its easier if i could work on it and if found a solution post it here, rather then these long ass wait for trail and error
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realstyla
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PostPosted: Wed May 21, 2014 3:30 pm    Post subject: Reply with quote

its blade and soul but on a russian private server so nothing fancy really. i only w ant to learn how to do it.. i could even try it on a different game.
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NanoByte
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PostPosted: Thu May 22, 2014 10:16 am    Post subject: Reply with quote

Ohh sorry man we dont support multiplayer games, but u can try to learn assembly and do it yourself
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