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Keule Cheater
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Joined: 08 Aug 2012 Posts: 25
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Posted: Tue Jan 07, 2014 2:26 pm Post subject: Tiny Trainer Problem |
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Hello Guys,
i have some Problem, maybe you can help me to fix it?
I want to create some tiny Trainer, next to it a Folder called "src" including the luasocket-package.
Now the Problem is the Error in the attached Screenshot below...
Code: | fix__0 = io.open(TrainerOrigin..'src/lua/ltn12.lua', "rb")
fix__1 = io.open(TrainerOrigin..'src/lua/mime.lua', "rb")
fix__2 = io.open(TrainerOrigin..'src/lua/socket.lua', "rb")
fix__3 = io.open(TrainerOrigin..'src/lua/socket/ftp.lua', "rb")
fix__4 = io.open(TrainerOrigin..'src/lua/socket/http.lua', "rb")
fix__5 = io.open(TrainerOrigin..'src/lua/socket/smtp.lua', "rb")
fix__6 = io.open(TrainerOrigin..'src/lua/socket/tp.lua', "rb")
fix__7 = io.open(TrainerOrigin..'src/lua/socket/url.lua', "rb")
fix__8 = io.open(TrainerOrigin..'src/mime/core.dll', "rb")
fix__9 = io.open(TrainerOrigin..'src/socket/core.dll', "rb")
------------------------------------------------------------------
fixed0 = io.open(getCheatEngineDir()..'lua/ltn12.lua',"wb")
fixed1 = io.open(getCheatEngineDir()..'lua/mime.lua',"wb")
fixed2 = io.open(getCheatEngineDir()..'lua/socket.lua',"wb")
fixed3 = io.open(getCheatEngineDir()..'lua/socket/ftp.lua',"wb")
fixed4 = io.open(getCheatEngineDir()..'lua/socket/http.lua',"wb")
fixed5 = io.open(getCheatEngineDir()..'lua/socket/smtp.lua',"wb")
fixed6 = io.open(getCheatEngineDir()..'lua/socket/tp.lua',"wb")
fixed7 = io.open(getCheatEngineDir()..'lua/socket/url.lua',"wb")
fixed8 = io.open(getCheatEngineDir()..'mime/core.dll',"wb")
fixed9 = io.open(getCheatEngineDir()..'socket/core.dll',"wb")
------------------------------------------------------------------
bytes0 = fix__0:read(120000); fixed0:write(bytes0); fix__0:close(); fixed0:close();
bytes1 = fix__1:read(120000); fixed1:write(bytes1); fix__1:close(); fixed1:close();
bytes2 = fix__2:read(120000); fixed2:write(bytes2); fix__2:close(); fixed2:close();
bytes3 = fix__3:read(120000); fixed3:write(bytes3); fix__3:close(); fixed3:close();
bytes4 = fix__4:read(120000); fixed4:write(bytes4); fix__4:close(); fixed4:close();
bytes5 = fix__5:read(120000); fixed5:write(bytes5); fix__5:close(); fixed5:close();
bytes6 = fix__6:read(120000); fixed6:write(bytes6); fix__6:close(); fixed6:close();
bytes7 = fix__7:read(120000); fixed7:write(bytes7); fix__7:close(); fixed7:close();
bytes8 = fix__8:read(120000); fixed8:write(bytes8); fix__8:close(); fixed8:close();
bytes9 = fix__9:read(120000); fixed9:write(bytes9); fix__9:close(); fixed9:close()
messageDialog([[ - Your System is now Unlocked !
- Have Fun using my Hacks :) ]], 0, 2); |
I cant copy those Files into my CE Folder, but its really important for my Trainers and Releases in future, so i hope you can help me with that.. :/
Thx and happy new Year,
Keule
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Tue Jan 07, 2014 4:35 pm Post subject: |
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You're sure you cant just set the lua package and cpath paths to the trainerorigin and use the socket plugin from the trainer folder?
Anyhow, you may first have to create the paths in the cheat engine folder before creating the file
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Tue Jan 07, 2014 5:25 pm Post subject: |
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Here is an example of the most recent socket library used by a tiny trainer, without the need to copy the files to the cheat engine dir:
http://cheatengine.org/download/trainerwithsocketexample.zip
(there is a .pdb file in the 32-bit libs folder which you can delete to save on size)
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Tue Jan 07, 2014 6:10 pm Post subject: |
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Code: | local _a = io.open(getCheatEngineDir()..'lua\\ltn12.lua', "r");
local a = _a:read("*all");
local b = io.open('C:\\Lua\\ltn12.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\mime.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\mime.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\socket.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket\\ftp.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\ftp.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket\\http.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\http.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket\\smtp.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\smtp.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket\\tp.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\tp.lua', "w");
b:write(a); b:close(); _a:close();
local _a = io.open(getCheatEngineDir()..'lua\\socket\\url.lua', "r")
local a = _a:read("*all");
local b = io.open('C:\\Lua\\url.lua', "w");
b:write(a); b:close(); _a:close(); |
You cannot read and write .dlls data this method.
_________________
I'm rusty and getting older, help me re-learn lua. |
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Keule Cheater
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Joined: 08 Aug 2012 Posts: 25
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Posted: Wed Jan 08, 2014 9:13 am Post subject: |
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Thanks DarkByte, i will take a look at it
Edit: solved... my own fault, sorry
@DaSpammer
Wrong, i'm sure you can write .dll's with this method.
See DarkByte's Fix in this Post, i did it the same Way :
/viewtopic.php?p=5373053#5373053
Last edited by Keule on Wed Jan 08, 2014 10:27 am; edited 1 time in total |
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Keule Cheater
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Joined: 08 Aug 2012 Posts: 25
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Posted: Wed Jan 08, 2014 10:30 am Post subject: |
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It reads the file in binary-mode and writes in same method to new file.
@DarkByte
That piece of Code made it working fine
Great thx! I got it working! FINALLY hehe
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Keule Cheater
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Joined: 08 Aug 2012 Posts: 25
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Posted: Mon Jan 13, 2014 1:42 pm Post subject: |
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Now i have another Error...
it says, that "b1" is a nil value.
Here is the Code of the whole Function, i tried in x86 and x64, nothing worked.
Code: |
function ConnectButtonClick(sender)
local a1 = io.open(TrainerOrigin..'src\\lua\\ltn12.lua', "rb")
local _a1 = a1:read("*all");
local b1 = io.open(getCheatEngineDir()..'lua\\ltn12.lua',"wb")
b1:write(_a1); b1:close(); a1:close();
UDF1.CEProgressbar1.Position = 10
UDF1.CEPanel2.Caption = "10% - ltn12.lua copied."
UDF1.CEPanel2.Color = c_orange
---
local a2 = io.open(TrainerOrigin..'src\\lua\\mime.lua', "rb")
local _a2 = a2:read("*all");
local b2 = io.open(getCheatEngineDir()..'lua\\mime.lua',"wb")
b2:write(_a2); b2:close(); a2:close();
UDF1.CEProgressbar1.Position = 20
UDF1.CEPanel2.Caption = "20% - mime.lua copied."
---
local a3 = io.open(TrainerOrigin..'src\\lua\\socket.lua', "rb")
local _a3 = a3:read("*all");
local b3 = io.open(getCheatEngineDir()..'lua\\socket.lua',"wb")
b3:write(_a3); b3:close(); a3:close();
UDF1.CEProgressbar1.Position = 30
UDF1.CEPanel2.Caption = "30% - socket.lua copied."
---
local a4 = io.open(TrainerOrigin..'src\\lua\\socket\\ftp.lua', "rb")
local _a4 = a4:read("*all");
local b4 = io.open(getCheatEngineDir()..'lua\\socket\\ftp.lua',"wb")
b4:write(_a4); b4:close(); a4:close();
UDF1.CEProgressbar1.Position = 40
UDF1.CEPanel2.Caption = "40% - ftp.lua copied."
---
local a5 = io.open(TrainerOrigin..'src\\lua\\socket\\http.lua', "rb")
local _a5 = a5:read("*all");
local b5 = io.open(getCheatEngineDir()..'lua\\socket\\http.lua',"wb")
b5:write(_a5); b5:close(); a5:close();
UDF1.CEProgressbar1.Position = 50
UDF1.CEPanel2.Caption = "50% - http.lua copied."
---
local a6 = io.open(TrainerOrigin..'src\\lua\\socket\\smtp.lua', "rb")
local _a6 = a6:read("*all");
local b6 = io.open(getCheatEngineDir()..'lua\\socket\\smtp.lua',"wb")
b6:write(_a6); b6:close(); a6:close();
UDF1.CEProgressbar1.Position = 60
UDF1.CEPanel2.Caption = "60% - smtp.lua copied."
---
local a7 = io.open(TrainerOrigin..'src\\lua\\socket\\tp.lua', "rb")
local _a7 = a7:read("*all");
local b7 = io.open(getCheatEngineDir()..'lua\\socket\\tp.lua',"wb")
b7:write(_a7); b7:close(); a7:close();
UDF1.CEProgressbar1.Position = 70
UDF1.CEPanel2.Caption = "70% - tp.lua copied."
---
local a8 = io.open(TrainerOrigin..'src\\lua\\socket\\url.lua', "rb")
local _a8 = a8:read("*all");
local b8 = io.open(getCheatEngineDir()..'lua\\socket\\url.lua',"wb")
b8:write(_a8); b8:close(); a8:close();
UDF1.CEProgressbar1.Position = 80
UDF1.CEPanel2.Caption = "80% - url.lua copied."
---
local a9 = io.open(TrainerOrigin..'src\\x86\\mime\\core.dll', "rb")
local _a9 = a9:read("*all");
local b9 = io.open(getCheatEngineDir()..'mime\\core.dll',"wb")
b9:write(_a9); b9:close(); a9:close();
UDF1.CEProgressbar1.Position = 90
UDF1.CEPanel2.Caption = "90% - mime/core.dll copied."
---
local a0 = io.open(TrainerOrigin..'src\\x86\\socket\\core.dll', "rb")
local _a0 = a0:read("*all");
local b0 = io.open(getCheatEngineDir()..'socket\\core.dll',"wb")
b0:write(_a0); b0:close(); a0:close();
UDF1.CEProgressbar1.Position = 100
UDF1.CEPanel2.Caption = "100% - Connected!"
UDF1.CEPanel2.Color = c_green
UDF1.ConnectButton.Visible = false
---
messageDialog([[- Your System is now Unlocked !
- Have Fun using my Hacks :)
]], 2, 2);
end
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Mon Jan 13, 2014 3:41 pm Post subject: |
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Does the path (getCheatEngineDir()..'lua\') exist ?
If not, file creation will probably fail
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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Keule Cheater
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Joined: 08 Aug 2012 Posts: 25
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Posted: Mon Jan 13, 2014 4:12 pm Post subject: |
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I want to create those Subfolders in the C.E. Folder, then copy those Files into it, so that i dont need to include the Luasocket-Package in every future Release
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