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which C++ library to learn

 
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paupav
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PostPosted: Thu Jan 02, 2014 10:56 am    Post subject: which C++ library to learn Reply with quote

to make game like this:

Link


Link


also is this game considered 2d or 3d? Camera is locked on character and can't be rotated.
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Adnihil
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PostPosted: Thu Jan 02, 2014 12:04 pm    Post subject: Reply with quote

2,5D
Not even kidding.
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atom0s
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PostPosted: Thu Jan 02, 2014 2:02 pm    Post subject: Reply with quote

Pretty much any game-engine out there can help you build a game like that.
Its a matter of finding one that has everything you want in it. Things like:
- Sound
- Networking
- Specific engine support (Direct3D, OpenGL, SDL, etc.)
- Controller support for input if you want it.
- Physics support if you need it.
- etc.

Its more of less a manner of finding what you need for each aspect of the game. Given the game you gave as an example so far I would say you need:
- Networking support. (Its an MMO.)
- Basic texture / lighting. Pretty much any lib will have this.
- Scripting of some sort unless you plan to hard-code everything.

Some engines that will handle all of this for you would be:
- idTech
- Blender
- clanLib
- Cube/Cube2
- Ogre
- Source Engine
- LOVE (if you want to make the game fully in Lua)
- Irllicht

There are tons of libraries out there, just look for one that suits the needs of the project.

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paupav
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PostPosted: Thu Jan 02, 2014 7:08 pm    Post subject: Reply with quote

clanLib seems nice.
This might sound stupid, but can i import objects that I've created in Blender to clanLib.
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teeigeryuh
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PostPosted: Thu Jan 02, 2014 9:07 pm    Post subject: Reply with quote

just use sfml, pretty popular
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atom0s
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PostPosted: Fri Jan 03, 2014 12:45 am    Post subject: Reply with quote

paupav wrote:
clanLib seems nice.
This might sound stupid, but can i import objects that I've created in Blender to clanLib.


You can find their documentation here:
http://www.clanlib.org/documentation/3.0/

It should cover what is and isn't supported in their framework.

There is always their forums too for additional support:
http://www.rtsoft.com/forums/forumdisplay.php?13-Official-ClanLib-SDK-Forums

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paupav
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PostPosted: Fri Jan 03, 2014 5:33 pm    Post subject: Reply with quote

I think that I'l use Shiva engine. Since clanLib's forum is dead, and I can't find the answer
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Csimbi
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PostPosted: Fri Feb 14, 2014 8:58 pm    Post subject: Reply with quote

atom0s's tips are good, but I'd add Unity3D to the list. You have to pay for it, but it's a good engine. More and more games are coming out on it.
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atom0s
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PostPosted: Sat Feb 15, 2014 3:18 pm    Post subject: Reply with quote

Csimbi wrote:
atom0s's tips are good, but I'd add Unity3D to the list. You have to pay for it, but it's a good engine. More and more games are coming out on it.


Yeah I went for listing free things since most people on this forum are young so figured a price tag that comes with Unity would be out of their reach. It is definitely a great engine, just a bit costly.

They seem to offer a free package now though:
http://unity3d.com/unity/download

But the pro version is still fairly pricey:
https://store.unity3d.com/

It is worth looking into if you do have a studio with funding though.

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Csimbi
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PostPosted: Sat Feb 15, 2014 4:38 pm    Post subject: Reply with quote

Build core using the free version, then buy monthy license to finish up and release - no need to pay 1500 (the fee for 20 months).
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