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ProHacking

 
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Murphy
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PostPosted: Sun Apr 21, 2013 1:46 pm    Post subject: ProHacking Reply with quote

Yes, so I have been hacking roblox lately and found LOTS of great hacks! I started using some ideas from this website. Well, I am a tiny bit good with Lua but not quite sure how to use it properly. So could someone help me get this code working on roblox?
Code:
 NoRun = {}





function mycheck(sender)
   local id = getProcessIDFromProcessName("RobloxPlayer.exe");
   for i,v in pairs(NoRun) do
      if v==id or not id then
         return
      end
   end
   table.insert(NoRun, id);
   openProcess(id);
    autoAssemble([[
          alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(loop1)
label(endloop1)
label(continue)
alloc(script,4096)
label(exit)

script:
      db 77 61 69 74 28 31 30 29 0D 0A 67 61 6D 65 2E 50 6C 61 79 65 72 73 2E 4C 6F 63 61 6C 50 6C 61 79 65 72 2E 43 68 61 74 74 65 64 3A 63 6F 6E 6E 65 63 74 28 66 75 6E 63 74 69 6F 6E 28 73 74 29 0D 0A 53 70 61 77 6E 28 66 75 6E 63 74 69 6F 6E 28 29 0D 0A 6C 6F 61 64 73 74 72 69 6E 67 28 73 74 29 28 29 20 0D 0A 65 6E 64 29 0D 0A 65 6E 64 29 2D 2D 5B 5B 30 2F 32 39 2F 31 30 0D 0A 2D 2D 20 50 6C 65 61 73 65 20 6E 6F 74 65 20 74 68 61 74 20 74 68 65 73 65 20 61 72 65 20 6C 6F 61 64 65 64 20 69 6E 20 61 20 73 70 65 63 69 66 69 63 20 6F 72 64 65 72 20 74 6F 20 64 69 6D 69 6E 69 73 68 20 65 72 72 6F 72 73 2F 70 65 72 63 65 69 76 65 64 20 6C 6F 61 64 20 74 69 6D 65 20 62 79 20 75 73 65 5D 5D 20

newmem:



originalcode:
cmp byte ptr[eax+3],43
jne continue
cmp byte ptr[eax+4],72
jne continue

pushad
mov ecx,0
loop1:
mov bl,byte ptr[script+ecx]
mov byte ptr [eax+ecx],bl
add ecx,1
cmp cl,E6
jnb endloop1
jmp loop1
endloop1:
popad
continue:
push edx
push ecx
push eax
push ebx
call 008D3C40

exit:
jmp returnhere

00715D0D:
jmp newmem
nop
nop
nop
nop
returnhere:

      ]])
end

t=createTimer(nil)
timer_setInterval(t, 300)
timer_onTimer(t, mycheck)
timer_setEnabled(t,true)


Please help Smile[/code]
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