Posted: Mon Dec 11, 2017 8:27 am Post subject: How to work with shared/global instructions
In Pointer Scanner + Injection Copies + AOB To Data article (t=572465, I have not permission to post links) Rydian says:
Quote:
Anyways as you see in the screenshot, this will show the game's code that's In the disassembler window,
and now we want to see if that target code works off of just the data we want (which is good) or if it's a
shared/global function that works for lots of different things (we don't want that in this case).
I have two questions:
1. Is it not possible to use AOB when I have a shared instruction?
2. What's the right (or suitable approach) to do when I just have shared instructions and want to affect just my player?
1. That has little to do with an instruction accessing multiple addresses. Let CE generate a unique AoB pattern for you by using the "AOB Injection" template.
2. http://forum.cheatengine.org/viewtopic.php?t=583376 _________________
I don't know where I'm going, but I'll figure it out when I get there.
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