Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Add loadPlugin to trainer.

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine Lua Scripting
View previous topic :: View next topic  
Author Message
mdockz
Cheater
Reputation: 0

Joined: 24 Feb 2013
Posts: 41

PostPosted: Mon Mar 25, 2013 9:43 am    Post subject: Add loadPlugin to trainer. Reply with quote

I have my scripts and I clicked generate trainer.

How do I add the loadplugin function to my script so that when i generate the trainer it will load the plugin.

I have generated my cheat table as script and got the lua script but even when i add it there, and then save as exe. it doesnt load the plugin.
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 458

Joined: 09 May 2003
Posts: 25296
Location: The netherlands

PostPosted: Mon Mar 25, 2013 9:56 am    Post subject: Reply with quote

When you generate the exe trainer you must add the plugin dll to the package. Click add file and select the plugin.
use getCheatEngineDir() to get the path to the plugin

If you place the dll as a separate file next to your trainer you must use the variable TrainerOrigin to get the path of the exe of the trainer used to launch it

_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
mdockz
Cheater
Reputation: 0

Joined: 24 Feb 2013
Posts: 41

PostPosted: Mon Mar 25, 2013 11:00 am    Post subject: Reply with quote

Okay thanks, I added the plugin function to the top of the lua script.

and I clicked add file and added the plugin but now it says access violation.

Here is the code.

Code:

loadPlugin(getCheatEngineDir() .. 'plugins\\umstealthedit-x86_64.dll')

--TRAINERGENERATORSTART--
--This is autogenerated code. Changing code in this block will
--get erased and rewritten if you regenerate the trainer code

--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()

RequiredCEVersion=6.2
if (getCEVersion==nil) or (getCEVersion()<RequiredCEVersion) then
  messageDialog('Please install Cheat Engine '..RequiredCEVersion, mtError, mbOK)
  closeCE()
end
addresslist=getAddressList()
memrec16=addresslist_getMemoryRecordByID(addresslist,16)
memrec14=addresslist_getMemoryRecordByID(addresslist,14)
memrec1=addresslist_getMemoryRecordByID(addresslist,1)
memrec9=addresslist_getMemoryRecordByID(addresslist,9)
memrec15=addresslist_getMemoryRecordByID(addresslist,15)
memrec13=addresslist_getMemoryRecordByID(addresslist,13)
memrec6=addresslist_getMemoryRecordByID(addresslist,6)
memrec8=addresslist_getMemoryRecordByID(addresslist,8)

memrec16_hotkey0=memoryrecord_getHotkeyByID(memrec16,0)
memrec14_hotkey0=memoryrecord_getHotkeyByID(memrec14,0)
memrec1_hotkey0=memoryrecord_getHotkeyByID(memrec1,0)
memrec9_hotkey0=memoryrecord_getHotkeyByID(memrec9,0)
memrec15_hotkey0=memoryrecord_getHotkeyByID(memrec15,0)
memrec13_hotkey0=memoryrecord_getHotkeyByID(memrec13,0)
memrec6_hotkey0=memoryrecord_getHotkeyByID(memrec6,0)
memrec8_hotkey0=memoryrecord_getHotkeyByID(memrec8,0)

function onPostHotkey0(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT0, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec16_hotkey0,onPostHotkey0)

function onPostHotkey1(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT1, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec14_hotkey0,onPostHotkey1)

function onPostHotkey2(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT2, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec1_hotkey0,onPostHotkey2)

function onPostHotkey3(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT3, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec9_hotkey0,onPostHotkey3)

function onPostHotkey4(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT4, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec15_hotkey0,onPostHotkey4)

function onPostHotkey5(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT5, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec13_hotkey0,onPostHotkey5)

function onPostHotkey6(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT6, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec6_hotkey0,onPostHotkey6)

function onPostHotkey7(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=memoryrecordhotkey_getOwner(Hotkey)
  local isActive=memoryrecord_isActive(memrec) --get the state after the hotkey got triggered
  cheatcomponent_setActive(CETrainer_CHEAT7, isActive)
  if gBeepOnAction then
    beep()
  end
end

memoryrecordhotkey_onPostHotkey(memrec8_hotkey0,onPostHotkey7)

control_setVisible(CETrainer_SEPERATOR, false)

strings_add(getAutoAttachList(), "[process hidden]")
gBeepOnAction=false
form_show(CETrainer)
function AboutClick()
  showMessage(gAboutText)
end
gAboutText=[[This trainer was made by Cheat Engine
wwwcheatengineorg]]

function CloseClick()
  closeCE()
  return caFree --onClick doesn't care, but onClose would like a result
end

--TRAINERGENERATORSTOP--
Back to top
View user's profile Send private message
Dark Byte
Site Admin
Reputation: 458

Joined: 09 May 2003
Posts: 25296
Location: The netherlands

PostPosted: Mon Mar 25, 2013 12:18 pm    Post subject: Reply with quote

Did you set the folder of the plugin dll to plugins? If not, the plugins part will have to go from the path

Also, did you add the secondary worker dll of stealthedit as well? (Make sure it's in the appropriate subfolder)

_________________
Do not ask me about online cheats. I don't know any and wont help finding them.

Like my help? Join me on Patreon so i can keep helping
Back to top
View user's profile Send private message MSN Messenger
mdockz
Cheater
Reputation: 0

Joined: 24 Feb 2013
Posts: 41

PostPosted: Mon Mar 25, 2013 3:09 pm    Post subject: Reply with quote

Yes, that was the problem i didnt set the seworker..

Got it working now Thanks Very Happy

Only one thing, when i run the trainer theres an error.

it says

Code:

cannot open
C:\...\appdata\local\temp\cetrainers\randomCTfile
no such file or directory
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine Lua Scripting All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites