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Phenax Newbie cheater Reputation: 0
Joined: 29 Mar 2009 Posts: 16
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Posted: Fri Dec 28, 2012 6:37 am Post subject: Trainer processes not ending |
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Hello,
When I make Gigantic Trainer it spawns 3 processes. One of them labeled "Cheat Engine" in description. My trainer have 1 form, and when it is closed,
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function closeCleanup(sender)
closeCE()
return caFree
end
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This work normally, close all 3 process..
But when I use d3d inject in my code, 2 of the processes stay after I close form, the ones without the "Cheat Engine" description. Must manually stop them with process manager. However when I remove d3dhook_initializeHook() from code, and remove hook dlls from project, and it close all 3 processes fine..
Any idea?
Regards,
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Fri Dec 28, 2012 7:05 am Post subject: |
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If you use d3d inject you have to close the game as well when done. Preferably, first close the game, then the trainer
This is because the game has the d3d hook dll's in use, and thus can't be deleted. The trainer will retry again after 10 seconds to delete the temp folder, and repeat that until it finally gets a chance to delete it, and then it closes
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Phenax Newbie cheater Reputation: 0
Joined: 29 Mar 2009 Posts: 16
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Posted: Fri Dec 28, 2012 7:47 am Post subject: |
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Thank you as always for the explanation Dark Byte!
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