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How can I make Lua script or AA from this file?

 
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majmun
Newbie cheater
Reputation: 1

Joined: 22 Dec 2012
Posts: 15

PostPosted: Thu Dec 13, 2012 5:53 am    Post subject: How can I make Lua script or AA from this file? Reply with quote

BHA
ahs
towertemplate
1 1

5281
1725560138
3382713597
ROOT
{
ClassName Tesla
Skin Data\Skins\Towers\TeslaSkin.ahsskin
Animations
{
BeginDown Data\Animations\Towers\Tesla\TeslaTransOverToDown.ahsanimation
BeginDownCharge1 Data\Animations\Towers\Tesla\TeslaTransOverToDown.ahsanimation
BeginDownCharge2 Data\Animations\Towers\Tesla\TeslaTransOverToDown.ahsanimation
BeginOverclocked Data\Animations\Towers\Tesla\TeslaTransNormalToOver.ahsanimation
BeginOverclockedCharge1 Data\Animations\Towers\Tesla\TeslaTransNormalToOver.ahsanimation
BeginOverclockedCharge2 Data\Animations\Towers\Tesla\TeslaTransNormalToOver.ahsanimation
CursorAnim Data\Animations\Towers\Tesla\TeslaCursor.ahsanimation
Destroy Data\Animations\Towers\Tesla\TeslaDestroy.ahsanimation
Disassembled Data\Animations\Towers\Tesla\TeslaDownIdle.ahsanimation
Down Data\Animations\Towers\Tesla\TeslaDownIdle.ahsanimation
DownCharge1 Data\Animations\Towers\Tesla\TeslaDownIdle.ahsanimation
DownCharge2 Data\Animations\Towers\Tesla\TeslaDownIdle.ahsanimation
EndDown Data\Animations\Towers\Tesla\TeslaTransDownToNormal.ahsanimation
EndDownCharge1 Data\Animations\Towers\Tesla\TeslaTransDownToNormal.ahsanimation
EndDownCharge2 Data\Animations\Towers\Tesla\TeslaTransDownToNormal.ahsanimation
Fire Data\Animations\Towers\Tesla\TeslaNormalIdleLevel1.ahsanimation
FireCharge1 Data\Animations\Towers\Tesla\TeslaNormalIdleLevel2.ahsanimation
FireCharge2 Data\Animations\Towers\Tesla\TeslaNormalIdleLevel3.ahsanimation
FireOverclocked Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel1.ahsanimation
FireOverclockedCharge1 Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel1.ahsanimation
FireOverclockedCharge2 Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel1.ahsanimation
Idle Data\Animations\Towers\Tesla\TeslaNormalIdleLevel1.ahsanimation
IdleBarn Data\Animations\Towers\Tesla\TeslaNormalIdleLevel1.ahsanimation
IdleCharge1 Data\Animations\Towers\Tesla\TeslaNormalIdleLevel2.ahsanimation
IdleCharge2 Data\Animations\Towers\Tesla\TeslaNormalIdleLevel3.ahsanimation
IdleOverclocked Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel1.ahsanimation
IdleOverclockedCharge1 Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel2.ahsanimation
IdleOverclockedCharge2 Data\Animations\Towers\Tesla\TeslaOverclockIdleLevel3.ahsanimation
IdlePreview Data\Animations\Towers\Tesla\TeslaNormalIdleLevel1.ahsanimation
Setup Data\Animations\Towers\Tesla\TeslaSet.ahsanimation
SnapOff Data\Animations\Towers\Tesla\TeslaSnapOff.ahsanimation
SnapOn Data\Animations\Towers\Tesla\TeslaSnapOn.ahsanimation
}
SFX
{
Sound Shoot
{
FileName Data\SFX\Towers\TeslaLoop.ogg
Loop true
}
Sound ShootCharge1
{
FileName Data\SFX\Towers\TeslaLoop.ogg
Loop true
}
Sound ShootCharge2
{
FileName Data\SFX\Towers\TeslaLoop.ogg
Loop true
}
}
CollisionData Data\Collisions\Towers\GenericTowerCollision.ahs2dcollision
AdditionnalTexts
{
Language French
{
LocalizedText
{
Identifier LT_TESLA_NAME
Value Batterie de Tesla
}
LocalizedText
{
Identifier LT_TESLA_DESCRIPTION
Value Se charge progressivement tant qu'elle ne tire pas, augmentant les dommages qu'elle fera à sa prochaine cible. Se décharge d'un coup en tirant.
}
LocalizedText
{
Identifier LT_TESLA_DAMAGE
Value Puissance : liée à sa charge
}
LocalizedText
{
Identifier LT_TESLA_RANGE
Value Portée : réduite
}
LocalizedText
{
Identifier LT_TESLA_RATE
Value Cadence de tir : continue
}
LocalizedText
{
Identifier LT_TESLA_COST
Value Cout : 500
}
LocalizedText
{
Identifier LT_TESLA_COOLDOWN
Value Délai : très court
}
}
Language English
{
LocalizedText
{
Identifier LT_TESLA_NAME
Value Tesla Battery
}
LocalizedText
{
Identifier LT_TESLA_DESCRIPTION
Value Steadily charges up when not firing, increasing the damage it will deal to its next target. Discharges upon firing.
}
LocalizedText
{
Identifier LT_TESLA_DAMAGE
Value Damage: charge-related
}
LocalizedText
{
Identifier LT_TESLA_RANGE
Value Range: short
}
LocalizedText
{
Identifier LT_TESLA_RATE
Value Rate of fire: uninterrupted
}
LocalizedText
{
Identifier LT_TESLA_COST
Value Cost: 500
}
LocalizedText
{
Identifier LT_TESLA_COOLDOWN
Value Recharge: very fast
}
}
}
AdditionalResource
{
Resource Data\VFX\TeslaShoot0.ahsvfx
Resource Data\VFX\TeslaShoot1.ahsvfx
Resource Data\VFX\TeslaShoot2.ahsvfx
}
Cost 500
CoolDownDuration 1.500000
DeckPreview Data\Materials\GUI\Ingame\ButtonTesla.ahsmaterial
CanBeBuiltOn Buildable
CannotBeBuiltOn
BuiltOnEmptyTile true
NameIdentifier LT_TESLA_NAME
DescriptionIdentifier LT_TESLA_DESCRIPTION
DamageIdentifier LT_TESLA_DAMAGE
RangeIdentifier LT_TESLA_RANGE
RateIdentifier LT_TESLA_RATE
CooldownIdentifier LT_TESLA_COOLDOWN
CostIdentifier LT_TESLA_COST
ImpactPower 200
AOEPower 0
Range 2
DamageRange 1.000000
OverclockDuration 10.000000
DownDuration 18.500000
ShootingDelay 0.100000
}
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Lorrenzo
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Reputation: 4

Joined: 02 Jun 2006
Posts: 3744

PostPosted: Thu Dec 13, 2012 9:12 am    Post subject: Reply with quote

Please, make sure you're posting this stuff in the right section of the forum.

Topic moved to : Cheat Engine Lua Scripting

_________________
LAWLrrenzolicious
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majmun
Newbie cheater
Reputation: 1

Joined: 22 Dec 2012
Posts: 15

PostPosted: Mon Dec 17, 2012 11:45 am    Post subject: Reply with quote

Ok Lorrenzo,my language is bad so i wiil try.
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