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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sun Nov 11, 2012 10:27 am Post subject: |
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Great, thanks Bady.
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Bady Newbie cheater Reputation: 0
Joined: 23 Sep 2012 Posts: 10
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Sat Sep 02, 2017 6:48 pm Post subject: |
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You don't need customBeep anymore.
Recent few CE versions have playSound function.
Code: | playSound(stream, waittilldone OPTIONAL): Plays the given memorystream containing a .WAV formatted memory object. If waittilldone is true the script will stop executing till the sound has stopped
playSound(tablefile, waittilldone OPTIONAL) : Takes the memorystream from the tablefile and plays it. |
Here newer version (tested on 24 April 2015): https://www.dropbox.com/s/43qq3qizox4vuej/bl2Blink.cetrainer?dl=1
It also has hidden hotkey (F7) for special kind of teleport, it spawns you 20 units after last bullet last known position, useful when you want to teleport behind closed doors.
You can change file extension to CT if you want to see what's inside.
Note: Lua script inside that file has two Lua syntax flavors, old and new. But, I strongly recommend to use newer/better syntax. Those you can actually see in recent scripts in this forum section, especially in "Lua Extensions" forum section.
PS: here wav sound file: https://www.dropbox.com/s/w2j9gkuwd24srpt/CustomBeep.wav?dl=1
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Bady Newbie cheater Reputation: 0
Joined: 23 Sep 2012 Posts: 10
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Posted: Sun Sep 03, 2017 7:51 am Post subject: |
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Awesome !
That is exactly what i wanted .
Nice one for the F7 teleport.
Thanks mgr.inz.Player.
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