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Dark Byte Site Admin
Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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mgr.inz.Player I post too much
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Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Sep 14, 2012 12:04 pm Post subject: |
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small bug, I've just found dobitwiseAND=nil in CEPlugin_DisablePlugin function
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Fri Sep 14, 2012 12:39 pm Post subject: |
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yeah, I copied my old bitwise lua plugin example and worked from there.
Not really a big problem though as there's usually no dobitwiseAND defined anyhow, and your plugin uses a different functionname
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mgr.inz.Player I post too much
Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Thu Sep 27, 2012 8:19 am Post subject: |
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Hi DB.
I've just looked at your forcedinjection plugin. Inside pluginconfig.pas I found:
Code: | function CEPlugin_DisablePlugin:BOOL; stdcall;
begin
lua_dostring(luavm, 'dobitwiseAND=nil');
result:=true;
end; |
So, after disabling forcedinjection plugin, my dobitwiseAND function (from bitwiseLUAoperations plugin) is nil'ed.
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Dark Byte Site Admin
Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Thu Sep 27, 2012 8:50 am Post subject: |
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Hmm, so your plugin did use the same names.
Anyhow, the bigger bug is that you can not unload the plugin at all.
There is no code where it undoes the modifications to ce's windows api and they will keep pointing to the location the dll was before
In short: Just don't unload, or restart ce afterwards
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mgr.inz.Player I post too much
Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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xxhehe Expert Cheater
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Joined: 11 Mar 2015 Posts: 136
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Posted: Tue Feb 21, 2017 3:47 am Post subject: Re: forcedInjection plugin |
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ce6.5.1-6.6.0.1
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18.34 KB |
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43793 Time(s) |
![2017-02-21_172923.png](files/2017-02-21_172923_109.png)
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Dark Byte Site Admin
Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Tue Feb 21, 2017 6:53 am Post subject: |
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yeah, you need to compile it with referencing the lua 5.3 library instead for 6.5.1+
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