Posted: Fri Apr 27, 2012 7:02 am Post subject: C++ windows.h allocate memory remotely?
I wrote a trainer in Lua a few days ago(its in the trainer section) that can freeze/thaw flags, freeze/thaw timer, let you play after death and auto-reveal mines. I'm compiling a C++ version, but for the auto-reveal mines to work, I have to be able to allocate memory... How do I do this remotely?
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