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Window debugger bypassed antihacking system

 
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thenibble
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Joined: 30 Nov 2010
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PostPosted: Wed Apr 04, 2012 12:01 pm    Post subject: Window debugger bypassed antihacking system Reply with quote

this may sound really strange, but the window debugger seems to bypassed an antihacking program (i wont say the name). my memory edits were detected every time, but when i attached the window debugger to the game, the antihack messages no longer appeared and i was able to edit the game's memory without detection. now i am just curious as to how the window debugger on cheat engine works because i want to bypass the antihacking program with a similar method. i would appreciate any insights on this, thanks.
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Dark Byte
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PostPosted: Wed Apr 04, 2012 12:05 pm    Post subject: Reply with quote

Unless you did your edit in combination of the stealthedit plugin for ce , or edited out the integrity check code, I don't see how that would disable it. The windows debugger is the most common debugger type there is./ (standard windows api: debugactiveprocess, waitfordebugevent, continguedebugevent, etc...)

Perhaps it protects itself by disabling the integrity check if it know it's being debugged ? (but then again, why not close if it sees that?)

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thenibble
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PostPosted: Wed Apr 04, 2012 5:12 pm    Post subject: Reply with quote

thanks for the information dark byte. that's all i needed to know. it was most likely a reaction to the debugger to protect itself. this antihacking system might be waiting for the game itself to handle the "i am being debugged" message sent (or if it was even sent at all). if so, the game seems to do nothing to the response.
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ghosts
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PostPosted: Sat Apr 07, 2012 2:30 pm    Post subject: Reply with quote

So I also had some problems with the debugger. This was some great information. It just has some problems with some stuff.
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