There is one interesting thing in this step:
"Alternatively, you can also use this to build a so called "Array of byte" string which you can use to search which will result in a list of all your or the enemies players"
I don't quite understand what it meant. How to do this ?
Joined: 09 May 2003 Posts: 18697 Location: The netherlands
Posted: Wed Mar 21, 2012 5:07 pm Post subject:
let's say that you've found out that the structure is build up as:
pointer: pointer to vtable (always 00478120)
dword: unknown ( random value)
dword: max health ('always' 100 (hex 64)) (just an example)
dword: current health (value between 0 and 100)
dword: Team (1 for friend, 2 for enemy)
Now, if you do an aob scan for "20 81 47 00 ** ** ** ** 64 00 00 00 ** ** ** ** 01 00 00 00" you will find all the player structures of team one
"20 81 47 00 ** ** ** ** 64 00 00 00 ** ** ** ** 02 00 00 00" Will find all the player structures of team 2
"20 81 47 00 ** ** ** ** 64 00 00 00" Finds all the player structures.
And with most compilers, you can also do a 4 byte hex scan for just 00478120 but I recommend setting the fastscan alignment to 16 so the structure start is on a 16 byte alignment (ends with 0) _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum