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How to convert Auto Assembler script to Pokes?

 
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Defsanguje
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Joined: 04 Jan 2006
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Location: Finland

PostPosted: Wed Jan 04, 2006 10:28 pm    Post subject: How to convert Auto Assembler script to Pokes? Reply with quote

Title says it all... I want to put auto assembler script to my trainer (written in C++) so how to?
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Turtle
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Joined: 25 Jul 2004
Posts: 85

PostPosted: Thu Jan 05, 2006 1:11 am    Post subject: Reply with quote

Just out of interest, did you use 'alloc' and 'newmem' in your script?
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Leonidas
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PostPosted: Thu Jan 05, 2006 6:11 am    Post subject: Reply with quote

basicly look at the bytes the script writes.
but if you used alloc, make sure you adjust the jump distances(that go outside your allocated memory) accordingly to the results of virtualallocex
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Defsanguje
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PostPosted: Thu Jan 05, 2006 7:44 pm    Post subject: Reply with quote

scribly wrote:
basicly look at the bytes the script writes.

that takes months!!! I have now suggestion for new version of CE.

but I'll use Tsongkie's Code Cave Tool to find code caves, so that alloc thing is fixed with that?
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Leonidas
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PostPosted: Fri Jan 06, 2006 1:53 am    Post subject: Reply with quote

Yes and no.
If you set tsonkeys code cave to only find executable memory code caves that'll solve the problem. But if it can't do that and gives you data regions, they are useless for people that bought a new comp last year or later
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Zhoul
Master Cheater
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Joined: 19 Sep 2005
Posts: 394

PostPosted: Mon Jan 30, 2006 8:39 pm    Post subject: Reply with quote

You can now use DB's new ceautoassembler.dll

http://forum.cheatengine.org/download.php?id=686

I've designed a visual basic module that works with CEAutoAssemble.dll , so if you have any questions as to it's use, feel free to hit me up on any one of my messengers.

- Zhoul
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