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Defsanguje Newbie cheater Reputation: 0
Joined: 04 Jan 2006 Posts: 16 Location: Finland
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Posted: Wed Jan 04, 2006 10:28 pm Post subject: How to convert Auto Assembler script to Pokes? |
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Title says it all... I want to put auto assembler script to my trainer (written in C++) so how to?
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Turtle Advanced Cheater Reputation: 7
Joined: 25 Jul 2004 Posts: 85
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Posted: Thu Jan 05, 2006 1:11 am Post subject: |
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Just out of interest, did you use 'alloc' and 'newmem' in your script?
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Leonidas Advanced Cheater Reputation: 0
Joined: 07 Mar 2005 Posts: 98
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Posted: Thu Jan 05, 2006 6:11 am Post subject: |
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basicly look at the bytes the script writes.
but if you used alloc, make sure you adjust the jump distances(that go outside your allocated memory) accordingly to the results of virtualallocex
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Defsanguje Newbie cheater Reputation: 0
Joined: 04 Jan 2006 Posts: 16 Location: Finland
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Posted: Thu Jan 05, 2006 7:44 pm Post subject: |
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scribly wrote: | basicly look at the bytes the script writes. |
that takes months!!! I have now suggestion for new version of CE.
but I'll use Tsongkie's Code Cave Tool to find code caves, so that alloc thing is fixed with that?
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Leonidas Advanced Cheater Reputation: 0
Joined: 07 Mar 2005 Posts: 98
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Posted: Fri Jan 06, 2006 1:53 am Post subject: |
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Yes and no.
If you set tsonkeys code cave to only find executable memory code caves that'll solve the problem. But if it can't do that and gives you data regions, they are useless for people that bought a new comp last year or later
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Zhoul Master Cheater Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Mon Jan 30, 2006 8:39 pm Post subject: |
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You can now use DB's new ceautoassembler.dll
http://forum.cheatengine.org/download.php?id=686
I've designed a visual basic module that works with CEAutoAssemble.dll , so if you have any questions as to it's use, feel free to hit me up on any one of my messengers.
- Zhoul
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