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[Suggestion] Code Injection Template +

 
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gaming04
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PostPosted: Mon Aug 15, 2011 8:40 pm    Post subject: [Suggestion] Code Injection Template + Reply with quote

A lot of time I find myself need to inject code into two different addresses. It will be great if Dark Byte makes the template inject more addresses. Thanks!
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Dark Byte
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PostPosted: Mon Aug 15, 2011 8:42 pm    Post subject: Reply with quote

I have no idea what you mean.
The template already supports subsequent code injection calls and it automatically generates unique id's

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gaming04
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PostPosted: Mon Aug 15, 2011 9:25 pm    Post subject: Reply with quote

Inside Auto Assemble window, Click Template, Click Code Injection...from here, I want to be able to generate a script that may inject into more than one address.
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GH*master
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PostPosted: Tue Aug 16, 2011 12:10 am    Post subject: Reply with quote

gaming04, You can use Lua-script to create your own any AA-script templates from popupmenu disassembler.

Starting point: tut
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gaming04
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PostPosted: Tue Aug 16, 2011 10:49 pm    Post subject: Reply with quote

I kind of don't want to bother with learning the lua language when all I needed was a simple template. That's why I was asking for this to be added, sorry if you think it is too much to ask.
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Dark Byte
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PostPosted: Tue Aug 16, 2011 10:56 pm    Post subject: Reply with quote

I still have no idea of what is different from the current implementation

click template->code injection, fill in address 1, click ok
click template->code injection, fill in address 2, click ok

and you'll have a script that does a code injection for two addresses at once

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Geri
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PostPosted: Wed Aug 17, 2011 2:27 am    Post subject: Reply with quote

Yes it is working fine, just keep using the code injection template for every address where you want to inject some code in the script. I have many scripts that have sometimes 4-5 or even more injections at different addresses.
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gaming04
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PostPosted: Wed Aug 17, 2011 11:59 am    Post subject: Reply with quote

Dark Byte wrote:
I still have no idea of what is different from the current implementation

click template->code injection, fill in address 1, click ok
click template->code injection, fill in address 2, click ok

and you'll have a script that does a code injection for two addresses at once


I had no idea that was possible. There was no documentation anywhere regarding the use of the template, that's why. Thanks, no more trouble from me. Smile
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gameplayer
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PostPosted: Mon Sep 05, 2011 1:34 am    Post subject: Reply with quote

I have a similar suggestion that the code injection should allow to add more codes as a custom option than it does by default (the size of the codes is just enough to be replaced by "jmp" command). Otherwise, the CE should allow to copy a group of codes excluding the addresses at a time from memory editor.
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hackerdvm
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PostPosted: Mon Sep 05, 2011 4:24 pm    Post subject: Reply with quote

Or you could use an injector that takes .dll files and then makes a whole whack of hacks code's for the buttons then activate them when you playing your game much easy. Only thing is you need to know how to do advanced programming
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gameplayer
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PostPosted: Tue Sep 06, 2011 7:58 am    Post subject: Reply with quote

I'm afraid I'm not a programmer. However, it's a trivial problem. Thanks for your idea.
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