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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Mon Aug 15, 2011 8:40 pm Post subject: [Suggestion] Code Injection Template + |
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A lot of time I find myself need to inject code into two different addresses. It will be great if Dark Byte makes the template inject more addresses. Thanks!
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Mon Aug 15, 2011 8:42 pm Post subject: |
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I have no idea what you mean.
The template already supports subsequent code injection calls and it automatically generates unique id's
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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Mon Aug 15, 2011 9:25 pm Post subject: |
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Inside Auto Assemble window, Click Template, Click Code Injection...from here, I want to be able to generate a script that may inject into more than one address.
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GH*master Expert Cheater Reputation: 8
Joined: 10 Jan 2008 Posts: 159
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Posted: Tue Aug 16, 2011 12:10 am Post subject: |
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gaming04, You can use Lua-script to create your own any AA-script templates from popupmenu disassembler.
Starting point: tut
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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Tue Aug 16, 2011 10:49 pm Post subject: |
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I kind of don't want to bother with learning the lua language when all I needed was a simple template. That's why I was asking for this to be added, sorry if you think it is too much to ask.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25295 Location: The netherlands
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Posted: Tue Aug 16, 2011 10:56 pm Post subject: |
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I still have no idea of what is different from the current implementation
click template->code injection, fill in address 1, click ok
click template->code injection, fill in address 2, click ok
and you'll have a script that does a code injection for two addresses at once
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Geri Moderator Reputation: 111
Joined: 05 Feb 2010 Posts: 5636
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Posted: Wed Aug 17, 2011 2:27 am Post subject: |
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Yes it is working fine, just keep using the code injection template for every address where you want to inject some code in the script. I have many scripts that have sometimes 4-5 or even more injections at different addresses.
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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Wed Aug 17, 2011 11:59 am Post subject: |
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Dark Byte wrote: | I still have no idea of what is different from the current implementation
click template->code injection, fill in address 1, click ok
click template->code injection, fill in address 2, click ok
and you'll have a script that does a code injection for two addresses at once |
I had no idea that was possible. There was no documentation anywhere regarding the use of the template, that's why. Thanks, no more trouble from me.
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gameplayer Advanced Cheater Reputation: 2
Joined: 26 Jun 2011 Posts: 97 Location: Vietnam
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Posted: Mon Sep 05, 2011 1:34 am Post subject: |
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I have a similar suggestion that the code injection should allow to add more codes as a custom option than it does by default (the size of the codes is just enough to be replaced by "jmp" command). Otherwise, the CE should allow to copy a group of codes excluding the addresses at a time from memory editor.
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hackerdvm Master Cheater Reputation: -1
Joined: 23 Nov 2008 Posts: 385 Location: On the computer hacking
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Posted: Mon Sep 05, 2011 4:24 pm Post subject: |
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Or you could use an injector that takes .dll files and then makes a whole whack of hacks code's for the buttons then activate them when you playing your game much easy. Only thing is you need to know how to do advanced programming
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gameplayer Advanced Cheater Reputation: 2
Joined: 26 Jun 2011 Posts: 97 Location: Vietnam
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Posted: Tue Sep 06, 2011 7:58 am Post subject: |
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I'm afraid I'm not a programmer. However, it's a trivial problem. Thanks for your idea.
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