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C++ Disassembler wxWidgets (sorry...)

 
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Anden100
Grandmaster Cheater
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Joined: 20 Apr 2007
Posts: 668

PostPosted: Sat Jul 30, 2011 6:30 pm    Post subject: C++ Disassembler wxWidgets (sorry...) Reply with quote

Thanks Dark Byte for releasing the source of Cheat Engine, this is basically a ripoff off your Disassembler, converted to C++, and put inside a wxWidgets "custom control". I did a pure winapi version too, but it was a pain, so i redid it in wxWidgets

It might or might not work idk :O

(i did do some of it from the Intel Reference guide, just to get a feel of it, but it took its time :O, so i went on and rippid the rest from Dark Byte Razz)

Download

TODO:
Fix the enourmous amount of memory leaks (i didnt really care...)
Improve the GUI (hotkeys, anyone?)
An assembler, possibly? time consuming though
Debugging would be awefully cool, but i dont think i have the time



wxDisassembler.png
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wxDisassembler.png


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Deltron Z
Expert Cheater
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Joined: 14 Jun 2009
Posts: 164

PostPosted: Sun Jul 31, 2011 11:46 am    Post subject: Reply with quote

Very nice, but it's way too heavy for just a disassembler... 100mb (extracted) just for the wxWidget library.

On the past week I've been working on a disassembler too, I learned a lot from Intel's manual. I will release it soon with it's source.

_________________
SharpDisassembler

"When I find my code in tons of trouble,
Friends and colleagues come to me...
Speaking words of wisdom:
Write in C."


#pragma message("Let there be byte!")
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Anden100
Grandmaster Cheater
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Joined: 20 Apr 2007
Posts: 668

PostPosted: Sun Jul 31, 2011 11:56 am    Post subject: Reply with quote

Deltron Z wrote:
Very nice, but it's way too heavy for just a disassembler... 100mb (extracted) just for the wxWidget library.

On the past week I've been working on a disassembler too, I learned a lot from Intel's manual. I will release it soon with it's source.


Yeah, i know :S, but it is compiled in debug (didnt bother to make a release version) my wxWidgets-less version was waaay less Razz, but took too long to develop.
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