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Problems with code caves and initializing Jumps...

 
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Zenji
How do I cheat?
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Joined: 17 Aug 2005
Posts: 8

PostPosted: Fri Dec 30, 2005 6:52 pm    Post subject: Problems with code caves and initializing Jumps... Reply with quote

I need help..

I making a Map Hack for Soldat. I have the addresses, tested it, it works.
I can edit polygons out of Soldat maps and use them in place of the others.. For DM at least (I need to get the other addy's which should be easy now I have my Scan Methods down.)

I need to initialize a jump to a code cave..

Is it possible with CE?

I need to initialize a jump from 00540001 to 00540002 (Code Cave)...

When I put the code into the CE trainer I get "This trainer is not compatible with your verison of Soldat." or whatnot...

What is the problem here?

I wish to release this hack soon to our forums. We have like 600 people and many are waiting for this.

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Dark Byte
Site Admin
Reputation: 457

Joined: 09 May 2003
Posts: 25262
Location: The netherlands

PostPosted: Fri Dec 30, 2005 6:59 pm    Post subject: Reply with quote

no idea what soldat is, but if it is a game running in internet explorer you can't make a trainer.

also a jump from 00540001 to 00540002 is impossible.
The jump instruction is 5 bytes long and would overwrite the memory at 00540002

but in case that was just a example use a auto assembler script:
Code:

alloc(mycave,2048)  //2kb cave
label(returnhere)

mycave:
//yourcode here

jmp returnhere


00540001:
jmp mycave
returnhere:


and write at //your code here the code you want.

and in case for a trainr just add it between
[enable]
and
[disable]

(check the tutorial section about auto assembler scripts and trainers)

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