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00101
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PostPosted: Thu Aug 26, 2010 12:30 am    Post subject: Trainers Reply with quote

I had just made a trainer and am curious as to how to combine the game and trainer into one file, and was curious as to if a trainer works if you close the .exe window (its a flash game, in .exe form) because in my own experience the addresses change every time you load the game/executable... which would suck because I have accumulated around 30+ hacks for the game, and its very time consuming and annoying to have to redo it every time I wish to play again. Also is there a way so that in the trainer window when I have it set to allow the user to define the value that it could automatically multiply it by 8? Or would the multiply by 8 rule be negated if the trainer and game were one file, or would it still not matter because its programed in flash? Thanks for any help in advance.
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00101
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PostPosted: Sat Aug 28, 2010 8:05 pm    Post subject: Reply with quote

bump
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Geri
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PostPosted: Sun Aug 29, 2010 7:20 am    Post subject: Reply with quote

As I know, You can't.

Flash is working differently from other games. Even if it is an exe file, it still works as a flash game.

You can make some pointers for Yourself if You want, but most likely they will not work on other computers.

Generally I would say You can't make an always working trainer with CE. If You have ever tried, You know why is this idea screwed.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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00101
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PostPosted: Mon Aug 30, 2010 1:18 am    Post subject: Reply with quote

Geri wrote:
As I know, You can't.

Flash is working differently from other games. Even if it is an exe file, it still works as a flash game.

You can make some pointers for Yourself if You want, but most likely they will not work on other computers.

Generally I would say You can't make an always working trainer with CE. If You have ever tried, You know why is this idea screwed.


So then, what would you recommend for making a game and trainer combination?
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Geri
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PostPosted: Mon Aug 30, 2010 4:41 am    Post subject: Reply with quote

The working flash trainers that You see on the net have access to the variables. Most of them is made in Visual Basic 6. They are made like You can see it here:

http://www.youtube.com/watch?v=PlGqeNZCy3w

These trainers are working differently than normal game trainers which are using pointers and code injection.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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XaLeX
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PostPosted: Mon Aug 30, 2010 6:17 pm    Post subject: Reply with quote

00101 wrote:
So then, what would you recommend for making a game and trainer combination?
CE's trainermaker has a function that lets you add a "Run" button to run the game. This is as close as you can get to your objective unless you want to write a full program from scratch that "wraps" the original one (not worth the candle, definitely)
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Geri
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PostPosted: Mon Aug 30, 2010 6:35 pm    Post subject: Reply with quote

Yes, there is a Launch button for the trainers by default but I never use it. If the game and the trainer is running, the trainer will find the process. It does not matter which one You start first and the trainer does not have to be in the game's directory. Just start both of them in any order and it will work. But keep in mind that this will not change the fact that the addresses are changing.
_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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