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Want to create a plug-in for emulators

 
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SwaggaJackin'
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PostPosted: Sun Jul 25, 2010 6:42 pm    Post subject: Want to create a plug-in for emulators Reply with quote

I've been overlooking the source for example-c.c plugin and I think i got the gist of how to make it interact. However, I don't see any functions to be able actually add addresses or an auto assemble script (for joker codes such as 'press x for 9999 Gold')in the help file. Are these available?

My main goal would be to create a plugin that accepts console code types (e.g. code breaker, action replay etc...) and convert them into raw addresses, as long as you provide a base address where the consoles memory begins inside the emulator.

It's mostly for personal use but if there is interest I would release it. Currently I do this manually and I think having a plugin would be great as I have a lot of emulators I use.

Thanks.


Last edited by SwaggaJackin' on Sun Jul 25, 2010 9:13 pm; edited 1 time in total
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Dark Byte
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PostPosted: Sun Jul 25, 2010 8:26 pm    Post subject: Reply with quote

No, adding addresses to the list isn't currently possible.
Best thing you can do for now is make it write a cheattable in the xml format and then manually load that with ce

but I'll see about adding a plugin export for adding addresses for next version

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SwaggaJackin'
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PostPosted: Sun Jul 25, 2010 9:11 pm    Post subject: Reply with quote

Nice, please include adding auto assembly scripts as well (using strings?) if possible. Thanks.
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Dark Byte
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PostPosted: Mon Jul 26, 2010 5:21 am    Post subject: Reply with quote

weell, you already can execute aa scripts with the plugin
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SwaggaJackin'
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PostPosted: Mon Jul 26, 2010 8:18 am    Post subject: Reply with quote

With the ability to add them to the cheat list so they can be toggled?
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Dark Byte
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PostPosted: Mon Jul 26, 2010 8:50 am    Post subject: Reply with quote

no, but you could make a new window with a checkbox (In it's own thread) and when enabled execute the enable script and on disable execute the disable script
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SwaggaJackin'
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PostPosted: Mon Jul 26, 2010 9:19 am    Post subject: Reply with quote

Just as well I suppose.
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