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what if Servers Change Packets ?

 
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Darkness
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Joined: 13 Dec 2005
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Location: Netherlands

PostPosted: Sat Dec 17, 2005 7:04 pm    Post subject: what if Servers Change Packets ? Reply with quote

Another question.. Embarassed
Well here go's : What if a server changes packets..
Just a few mins ago i recorded my online game as i gained XP.
I received some packets and i succesfully made connection.

It did not send tough. only Packet error 0 -1 -2 ect.
eventually after a few tries finaly 1 did go to the server.
But than i got a disconnect in my game..

But i was thinking.. what if a server somehow changes the packets..
For example u receive 20 XP from an enemy.. and the code is 7a0B
than u do the same enemy . with the same 20 XP.. and the code becomes 98a3.. than how can u ever send one code twice if it will not have effect ?

Plz assist me on my problems Embarassed and thx again guys Surprised

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Darkness
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Joined: 13 Dec 2005
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Location: Netherlands

PostPosted: Sat Dec 17, 2005 7:47 pm    Post subject: Reply with quote

I think i found the prob why it is only sending one Packet and rest of them are errors.. It can only send one because after sending it simply Disconnects the game.. Can i prevent this from happening somehow ?
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Sai
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Joined: 19 Dec 2005
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PostPosted: Mon Dec 19, 2005 9:04 am    Post subject: Reply with quote

maybe the problem is socket id?

if you're using WPE, right click on any packet and click "set to socket id" or something like that

otherwise you'll just get errors

about the disconnecting though, i have no idea
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Darkness
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Joined: 13 Dec 2005
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Location: Netherlands

PostPosted: Mon Dec 19, 2005 9:40 pm    Post subject: Reply with quote

ye i knew about the socket. so i always click my last package that has been send and i use that socket to the List that has to be send.

But it Disconnects as soon as i sended one their Crying or Very sad

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