Splitter How do I cheat?
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Joined: 02 Jan 2010 Posts: 0
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Posted: Sun Jan 03, 2010 4:37 pm Post subject: Pointer troubles |
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Hello,
I am currently developing a program which is supposed to read values from mmorpg game's memory. Not in hacking purposes, but to record player information (Read only).
Scanning memory space of the main process for static pointers reveals few of them, but they all seem to change after restarting the game, as the value changes to ??? after restart.
However, after 2 hours of scanning the memory space of one of the .dll files the game uses, the scanner found over 3000 static pointers.
From those 3000, I picked 3 that all work fine on my computer, even after about 20 game restarts and 3 computer reboots.
The problem occured when I sent my program to a friend for testing.
All the values returned 0 to him, when they should have returned the amount of score he had ingame.
After that, I sent over the whole cheat engine .CT file and NONE of the 3000 pointer paths returned him the correct score amount (these were all found using the pointer scanner).
Am I making some noobish mistake or why does this happen?
I'm new to the whole memory reading "scene" so if one of you could give me a little advice or atleast explain why this happens, that would be greatly appreciated.
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