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C++ console

 
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PostPosted: Wed Dec 30, 2009 12:19 am    Post subject: C++ console Reply with quote

Dicking with C++0x features function and bind. Member function pointers are kinda barf to deal with in general.

I think it was just easier to wrap them in a static function and pass that... I can't seem to really think of a good way to handle this.

console works like something you'd see in a game. It takes the string and splits it into the command and the argument then runs the underlying function.

http://www.mediafire.com/?mzgtzmihjoy
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