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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Jul 21, 2009 1:20 am Post subject: Trying XNA |
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I'm going through some tutorials from XNA creators club to get started in this Microsoft Game Studio 3.0. it was easier than I though it was going to be, mostly because its all in C# and have lots of help tags.
but this video tutorials are made like.. dumb proof.... takes a life to complete a step that could have been done in less than a minute xP
kinda pisses me off...
I'm finishing the 2D game tutorial and I will start with the 3D one tomorrow.
soo..expect a CEF simple Game soon ;3
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iGod Grandmaster Cheater Reputation: -1
Joined: 31 Jan 2009 Posts: 621 Location: Manchester, uk.
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Posted: Tue Jul 21, 2009 12:14 pm Post subject: |
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I see some game are converted to XBL, seems good.
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Jul 21, 2009 12:24 pm Post subject: |
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Here is the Release of my first game in XNA
its all tutorialized so dont spect something original yet.
http://www.mediafire.com/?iy2ocz4tmej
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iGod Grandmaster Cheater Reputation: -1
Joined: 31 Jan 2009 Posts: 621 Location: Manchester, uk.
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Posted: Tue Jul 21, 2009 12:27 pm Post subject: |
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Could you take some screenshots? Port 139 is refusing it.
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Jul 21, 2009 1:48 pm Post subject: |
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iGod Grandmaster Cheater Reputation: -1
Joined: 31 Jan 2009 Posts: 621 Location: Manchester, uk.
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Posted: Tue Jul 21, 2009 1:53 pm Post subject: |
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Looks good, how long did it take?
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Tue Jul 21, 2009 1:57 pm Post subject: |
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like 5 hours just to learn how to code, like I said, it was all a tutorial, its not really my game.
I'm going to start with the 3D game tutorial now
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wolfdm312 Advanced Cheater Reputation: 0
Joined: 10 May 2009 Posts: 53
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Posted: Wed Jul 22, 2009 7:47 pm Post subject: |
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I recently started learning C# XNA, because I've had so much irritation with C++ and engines and what not. I prefer using the tutorials in the XNA though for coding, rather than the videos.
With the help of just the tutorial for how to load 2D sprites, I made a 2 player game with movement and boxed area. I learned how to make it 2 player just by thinking a little and read one of the XNA entries for keystroke/controller movement.
Overall, I like XNA and once I've learned a little more and gotten a product that works well on the PC, I'm going to purchase an XNA premium membership in order to port it to my Xbox 360.
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trebor Grandmaster Cheater Reputation: 21
Joined: 23 Dec 2007 Posts: 816
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Posted: Thu Jul 23, 2009 9:38 am Post subject: |
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My step-dad has a tutorial book for C#/XNA laying around, since this looks good maybe i'll take a look.
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Thu Jul 23, 2009 12:57 pm Post subject: |
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and its pretty easy but this miscrosoft video tutorials are frestrating x_x I mean.. they are too slow x_x
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iGod Grandmaster Cheater Reputation: -1
Joined: 31 Jan 2009 Posts: 621 Location: Manchester, uk.
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Posted: Thu Jul 23, 2009 1:06 pm Post subject: |
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I can't play, its crashes.
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Thu Jul 23, 2009 1:42 pm Post subject: |
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how so?
what does it says?
maybe not a winx32 application? o.o? I didn;t check if I released it for x86 ir x64
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Thu Jul 23, 2009 3:50 pm Post subject: |
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TastyBanana wrote: | I can't play, its crashes. |
you need the XNA redistributable
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gogodr I post too much Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Thu Jul 23, 2009 9:14 pm Post subject: |
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after finishing with this XNA I'll start with DirectX and C++
since I started to notice that XNA is getting a bit limited xP
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Thu Jul 23, 2009 9:32 pm Post subject: |
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gogodr wrote: | after finishing with this XNA I'll start with DirectX and C++
since I started to notice that XNA is getting a bit limited xP |
XNA shouldn't be limiting at all...
It lets you handle all the low level rendering stuff, you can write the shaders, etc. Skyboxes, lighting, sprites, post processing and on and on.
Nothing's stopping you from implementing more advanced features, like quadtrees, octrees, whatever form of scene management you want, so on and so forth.
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