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proz360 Master Cheater Reputation: 0
Joined: 04 Dec 2008 Posts: 366
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Posted: Mon Jul 13, 2009 10:44 am Post subject: Fastest way to make a game |
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Fastest way to make a game? Not as simple as tictactoe. _________________
ForumLink: www.Computernerdz.tk
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LindaLikeWhoa! Grandmaster Cheater Reputation: 0
Joined: 10 Jan 2009 Posts: 588
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Posted: Mon Jul 13, 2009 10:53 am Post subject: |
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What kind?Puzzle?quiz?maze? |
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Mon Jul 13, 2009 1:15 pm Post subject: |
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Game's aren't fast. |
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Fantasy I post too much Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
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Posted: Wed Aug 05, 2009 4:02 pm Post subject: |
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If you want it that fast, it can't be good -> GameMaker is the fastest one I know, and you can do alot with it .. Or not , yet it's fast never the less |
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isair Grandmaster Cheater Reputation: 0
Joined: 28 Dec 2007 Posts: 804
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Posted: Wed Aug 26, 2009 6:06 am Post subject: |
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If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible. |
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Wed Aug 26, 2009 6:39 pm Post subject: |
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isair wrote: | If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible. |
You don't know what you're talking about, Java / .NET is more than fast enough a game.
PS: many game engines run all their game code through a virtual machine. |
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isair Grandmaster Cheater Reputation: 0
Joined: 28 Dec 2007 Posts: 804
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Posted: Thu Aug 27, 2009 11:29 am Post subject: |
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slovach wrote: | isair wrote: | If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible. |
You don't know what you're talking about, Java / .NET is more than fast enough a game.
PS: many game engines run all their game code through a virtual machine. |
Actually when I tried game maker some years ago I wrote a function that dropped a shadow of the object depending on it's distance from the light source(2D). And it made my computer lag like crazy even though it was a new machine back then. |
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Fri Aug 28, 2009 9:56 am Post subject: |
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He's talking about speedily creating a game, not making it run swimmingly. |
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Fantasy I post too much Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
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Posted: Fri Aug 28, 2009 3:54 pm Post subject: |
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Cryoma wrote: | He's talking about speedily creating a game, not making it run swimmingly. |
Definately Game Maker then. |
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Jarvinia How do I cheat? Reputation: 0
Joined: 09 Sep 2009 Posts: 1
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Posted: Thu Sep 10, 2009 10:29 pm Post subject: |
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Fantasy wrote: | Cryoma wrote: | He's talking about speedily creating a game, not making it run swimmingly. |
Definately Game Maker then. |
it really does the job? good tool, i'll try! |
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a13x12246 Cheater Reputation: 0
Joined: 03 May 2010 Posts: 27
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Posted: Wed Jun 09, 2010 7:38 am Post subject: |
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The fastest method would defiantly be game maker. But putting in some time you could use C++ with the DarkGDK extension |
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CrazyH4x0r Expert Cheater Reputation: 0
Joined: 03 Mar 2008 Posts: 224 Location: England
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Posted: Tue Jun 15, 2010 10:23 pm Post subject: Re: Fastest way to make a game |
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proz360 wrote: | Fastest way to make a game? Not as simple as tictactoe. |
you could program one in flash/actionscript easily. it doesnt take long to learn and you can be more creative in your game than using game making software. i'd reccomend actionscript 2.0 as its extremely easy to learn (i learnt the basics at age 12). |
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Dataflashsabot Newbie cheater Reputation: 0
Joined: 18 Mar 2010 Posts: 16
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Posted: Wed Jun 16, 2010 8:29 am Post subject: |
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Construct. |
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3XTR3M1ST Grandmaster Cheater Reputation: 0
Joined: 13 Jan 2006 Posts: 621
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Posted: Wed Jun 16, 2010 9:14 am Post subject: |
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transmute! |
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Cryoma Member of the Year Reputation: 198
Joined: 14 Jan 2009 Posts: 1819
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Posted: Wed Jun 16, 2010 1:52 pm Post subject: |
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Stop bumping old solved threads. |
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