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Fastest way to make a game
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proz360
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PostPosted: Mon Jul 13, 2009 10:44 am    Post subject: Fastest way to make a game Reply with quote

Fastest way to make a game? Not as simple as tictactoe.
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LindaLikeWhoa!
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PostPosted: Mon Jul 13, 2009 10:53 am    Post subject: Reply with quote

What kind?Puzzle?quiz?maze?
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Cryoma
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PostPosted: Mon Jul 13, 2009 1:15 pm    Post subject: Reply with quote

Game's aren't fast.
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Fantasy
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PostPosted: Wed Aug 05, 2009 4:02 pm    Post subject: Reply with quote

If you want it that fast, it can't be good -> GameMaker is the fastest one I know, and you can do alot with it .. Or not , yet it's fast never the less
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isair
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PostPosted: Wed Aug 26, 2009 6:06 am    Post subject: Reply with quote

If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible.
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hcavolsdsadgadsg
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PostPosted: Wed Aug 26, 2009 6:39 pm    Post subject: Reply with quote

isair wrote:
If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible.


You don't know what you're talking about, Java / .NET is more than fast enough a game.

PS: many game engines run all their game code through a virtual machine.
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isair
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PostPosted: Thu Aug 27, 2009 11:29 am    Post subject: Reply with quote

slovach wrote:
isair wrote:
If you use a program like Game Maker you'll be able to make a game really fast but the sad things is when you write your own algorithm to achieve something you normally can't with your quick game making program that algorithm will run very slow if it includes loops that uses APIs provided with that particular application you are using. My suggestion is that you learn a globally used programming language like C or C++. And if you're asking why not Java or a .NET language like VB .NET or C#, I'll tell you why: It's because your code doesn't get compiled to native machine code and instead it's compiled to byte code that's turned into machine code via a Virtual Machine at run-time (Java translates byte code to machine code JIT(Just in time) while .NET applications are translated into a native executable when you double-click them), this results in slower execution speed (for Java at least) AND byte-code is way too reversible.


You don't know what you're talking about, Java / .NET is more than fast enough a game.

PS: many game engines run all their game code through a virtual machine.


Actually when I tried game maker some years ago I wrote a function that dropped a shadow of the object depending on it's distance from the light source(2D). And it made my computer lag like crazy even though it was a new machine back then.
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Cryoma
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PostPosted: Fri Aug 28, 2009 9:56 am    Post subject: Reply with quote

He's talking about speedily creating a game, not making it run swimmingly.
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Fantasy
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PostPosted: Fri Aug 28, 2009 3:54 pm    Post subject: Reply with quote

Cryoma wrote:
He's talking about speedily creating a game, not making it run swimmingly.


Definately Game Maker then.
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Jarvinia
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PostPosted: Thu Sep 10, 2009 10:29 pm    Post subject: Reply with quote

Fantasy wrote:
Cryoma wrote:
He's talking about speedily creating a game, not making it run swimmingly.


Definately Game Maker then.


it really does the job? good tool, i'll try!
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a13x12246
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PostPosted: Wed Jun 09, 2010 7:38 am    Post subject: Reply with quote

The fastest method would defiantly be game maker. But putting in some time you could use C++ with the DarkGDK extension
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CrazyH4x0r
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PostPosted: Tue Jun 15, 2010 10:23 pm    Post subject: Re: Fastest way to make a game Reply with quote

proz360 wrote:
Fastest way to make a game? Not as simple as tictactoe.

you could program one in flash/actionscript easily. it doesnt take long to learn and you can be more creative in your game than using game making software. i'd reccomend actionscript 2.0 as its extremely easy to learn (i learnt the basics at age 12).
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Dataflashsabot
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PostPosted: Wed Jun 16, 2010 8:29 am    Post subject: Reply with quote

Construct.
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3XTR3M1ST
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PostPosted: Wed Jun 16, 2010 9:14 am    Post subject: Reply with quote

transmute!
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Cryoma
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PostPosted: Wed Jun 16, 2010 1:52 pm    Post subject: Reply with quote

Stop bumping old solved threads.
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