Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Features you'd like to see in games.
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Game Development -> Gameplay design
View previous topic :: View next topic  
Author Message
iGod
Grandmaster Cheater
Reputation: -1

Joined: 31 Jan 2009
Posts: 621
Location: Manchester, uk.

PostPosted: Mon Jun 29, 2009 1:41 pm    Post subject: Features you'd like to see in games. Reply with quote

Discuss what features you'd like to see in games.
Id like to see some good time traveling abilitys, unlike some games that come to mind. (Timeshift)
More puzzlers would be nice too.
Back to top
View user's profile Send private message MSN Messenger
jdm
Advanced Cheater
Reputation: 0

Joined: 19 Sep 2008
Posts: 88

PostPosted: Mon Jun 29, 2009 2:20 pm    Post subject: Reply with quote

In First Person Shooters(FPS) I would love to see extreme environmental destruction. Another words if there was a door and it was locked. I'd like to pull out a rocket launcher and blow a hole around the door.

I've only seen this feature in Red Faction. In multilayer you could literally dig you self a tunnel with a rocket launcher and hide there. I think it was the best game I've ever played.

In Racing Games: I would love to see cars that get torn to pieces and have parts fly everywhere when you go head on into another car or a wall for that matter! When I was young I remember playing an Indie car racing game and when one would crash into a wall the wheels and parts of the axle would come off the car and you couldn't race any more...
Back to top
View user's profile Send private message
iGod
Grandmaster Cheater
Reputation: -1

Joined: 31 Jan 2009
Posts: 621
Location: Manchester, uk.

PostPosted: Mon Jun 29, 2009 2:48 pm    Post subject: Reply with quote

I like the idea of fully destructable environments. Laughing
Back to top
View user's profile Send private message MSN Messenger
Haxtrain
How do I cheat?
Reputation: 0

Joined: 23 Jul 2004
Posts: 7

PostPosted: Mon Jun 29, 2009 3:54 pm    Post subject: Reply with quote

The thing is: No physics engine is strong enough to handle that as of yet.
Yes, it's codable, but you'd need a massively strong computer to run such an engine, and it'd take a lot of time to make decent editors.

You can however divide your environment into small pieces, allowing somewhat a fully destroyable environment. You'd still have many limits though, and you'd still need a decent computer for somewhat large 'maps'.
Back to top
View user's profile Send private message
iGod
Grandmaster Cheater
Reputation: -1

Joined: 31 Jan 2009
Posts: 621
Location: Manchester, uk.

PostPosted: Mon Jun 29, 2009 4:05 pm    Post subject: Reply with quote

Isn't the Crysis Engine somewhat destructable?
Back to top
View user's profile Send private message MSN Messenger
Cryoma
Member of the Year
Reputation: 198

Joined: 14 Jan 2009
Posts: 1819

PostPosted: Mon Jun 29, 2009 4:47 pm    Post subject: Reply with quote

PhysX.
http://www.nvidia.com/object/physx_new.html
Back to top
View user's profile Send private message
Haxtrain
How do I cheat?
Reputation: 0

Joined: 23 Jul 2004
Posts: 7

PostPosted: Mon Jun 29, 2009 5:25 pm    Post subject: Reply with quote

! wrote:
Isn't the Crysis Engine somewhat destructable?

It is somewhat destructable.
I'm not sure if the objects consist of smaller fractions, or just have many animations with different triggers but as you know, even crysis needs a decent PC ;p

And about PhysX: You'll notice that once you make bigger maps you'll get crappier and crappier performance. For example: your line of sight will be drasticly cut.
Or objects far out don't show.

I'm not sure how PhysX handles it, but could be anything of the above two methods mentioned.
Back to top
View user's profile Send private message
hcavolsdsadgadsg
I'm a spammer
Reputation: 26

Joined: 11 Jun 2007
Posts: 5801

PostPosted: Mon Jun 29, 2009 5:53 pm    Post subject: Reply with quote

Insane Monkey Brain wrote:
The thing is: No physics engine is strong enough to handle that as of yet.
Yes, it's codable, but you'd need a massively strong computer to run such an engine, and it'd take a lot of time to make decent editors.

You can however divide your environment into small pieces, allowing somewhat a fully destroyable environment. You'd still have many limits though, and you'd still need a decent computer for somewhat large 'maps'.


what. It most certainly is possible in real time right now.

You'd have to be using quite a shitty physics engine if it isn't smart enough to "sleep" objects that aren't being acted upon...

And Crysis allows in editor, to create "animations" out of physics. You can blow up a bazillion things and "record" it and play it back later in game. Any of those objects that you manage to interact with while the animation is being played becomes an active physics object again.
Back to top
View user's profile Send private message
iGod
Grandmaster Cheater
Reputation: -1

Joined: 31 Jan 2009
Posts: 621
Location: Manchester, uk.

PostPosted: Mon Jun 29, 2009 6:06 pm    Post subject: Reply with quote

Slovach, are you moderator of this sub-forum? Cause' it doesn't say so...
Back to top
View user's profile Send private message MSN Messenger
jdm
Advanced Cheater
Reputation: 0

Joined: 19 Sep 2008
Posts: 88

PostPosted: Mon Jun 29, 2009 10:09 pm    Post subject: Reply with quote

Insane Monkey Brain wrote:
! wrote:
Isn't the Crysis Engine somewhat destructable?

It is somewhat destructable.
I'm not sure if the objects consist of smaller fractions, or just have many animations with different triggers but as you know, even crysis needs a decent PC ;p

And about PhysX: You'll notice that once you make bigger maps you'll get crappier and crappier performance. For example: your line of sight will be drasticly cut.
Or objects far out don't show.

I'm not sure how PhysX handles it, but could be anything of the above two methods mentioned.


I'm sorry but it is quite possible take a look for your self.

http://www.youtube.com/watch?v=PB6CgotZvBg

Edit: Note how it runs on a PlayStation. I'm pretty sure there are computers out there that can handle running 3-4 of these games simultaneously...
Back to top
View user's profile Send private message
Haxtrain
How do I cheat?
Reputation: 0

Joined: 23 Jul 2004
Posts: 7

PostPosted: Tue Jun 30, 2009 10:21 am    Post subject: Reply with quote

In that movie you can see it's only a small amount of animations available per object, and you're still only limitted to walls (perhaps trees).

And sleeping objects far off is rather unpractical, because many games try to for the multiplayer purpose if they're going this advanced (you don't need breakable walls everywhere in SP). And like I said, it's rather limitted, even there.


OP wants a fully destroyable world. Ground included. Wall => boulders => dust kind of thing.


But we're heading a bit offtopic :[
I'd love to know more about this though, it's been quite a while since I read about the current engines.
Back to top
View user's profile Send private message
I am ????????
Cheater
Reputation: 2

Joined: 01 Oct 2009
Posts: 39

PostPosted: Wed Dec 02, 2009 12:44 am    Post subject: Reply with quote

iGod wrote:
I like the idea of fully destructable environments. Laughing
Yeah, I agree but that is only works really in shooting games. Or, I guess driving games too.
_________________
I am ????????, I am unknown, you cant see me!
Back to top
View user's profile Send private message
|DK3|Life
Newbie cheater
Reputation: 0

Joined: 06 Apr 2009
Posts: 15
Location: EPIC LAND!!

PostPosted: Tue Dec 29, 2009 3:47 pm    Post subject: Reply with quote

In a game that alot of ppl play (CS:S)It should a look through scope option like in MW2

Mercaneries is fully destructable environment
Back to top
View user's profile Send private message
gameyoda
Expert Cheater
Reputation: 0

Joined: 06 Oct 2006
Posts: 150

PostPosted: Sat Jul 17, 2010 2:45 pm    Post subject: Reply with quote

Haxtrain wrote:
The thing is: No physics engine is strong enough to handle that as of yet.
Yes, it's codable, but you'd need a massively strong computer to run such an engine, and it'd take a lot of time to make decent editors.

You can however divide your environment into small pieces, allowing somewhat a fully destroyable environment. You'd still have many limits though, and you'd still need a decent computer for somewhat large 'maps'.


Agreed on that one, got a pretty high end system, but when I blow up 2 big buildings in Red Faction Guerilla it really starts to lag (setting is medium).

For most games I can only make up things I want to see while playing. How ever most things I'd like to see are bug fixes (like the removal of invisible walls or a better hit-box system).
Back to top
View user's profile Send private message
Jorg hi
I post too much
Reputation: 7

Joined: 24 Dec 2007
Posts: 2276
Location: Minnesota

PostPosted: Sun Aug 22, 2010 5:07 pm    Post subject: Reply with quote

A constantly changing game engine that changes at the level of pixels, not chunks, so the pixels change by itself.

Example.

Pixel 3471687642123 = red
Pixel 3471273267377 = blue

_________________
CEF will always stay alive.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Game Development -> Gameplay design All times are GMT - 6 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites