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[Slappy101] 3D Weapons
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Slappy101
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PostPosted: Sun Jun 14, 2009 10:22 pm    Post subject: [Slappy101] 3D Weapons Reply with quote

I'm working in a group to make a mod for the game Mount & Blade, a medieval warfare game. Here are some models I've done for it so far, I haven't been able to get any in-game screenshots cause I still have to get python setup so I can compile the new items.

All the models are generally low-poly since it's kind of down on the graphics side. All textures are 1024x1024 except for the axe which was made so I could brush up on my modeling, that one only has 512x512 textures and the UV mapping is absolutely horrible.









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hcavolsdsadgadsg
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PostPosted: Sun Jun 14, 2009 10:43 pm    Post subject: Reply with quote

2400 tri's seems excessive for the axe, the handle strikes me as something that would be much better suited as being left to a texture.
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Slappy101
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PostPosted: Sun Jun 14, 2009 10:45 pm    Post subject: Reply with quote

I actually discarded the axe cause it was more of a way for me to brush up on modeling since I hadn't done it in a while, and I didn't feel like redoing the textures or having to map all the UVs on it.
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Cryoma
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PostPosted: Mon Jun 15, 2009 11:47 am    Post subject: Reply with quote

No offense, but it looks really shitty for high quality.
What on earth are you rendering it with?
And the models are pretty cool.
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Fantasy
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PostPosted: Mon Jun 15, 2009 3:49 pm    Post subject: Reply with quote

I think it looks good..
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gogodr
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PostPosted: Mon Jun 15, 2009 7:15 pm    Post subject: Reply with quote

what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.
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Spawnfestis
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PostPosted: Sat Jun 20, 2009 9:56 am    Post subject: Reply with quote

gogodr wrote:
what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.

Not for games.

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gogodr
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PostPosted: Sat Jun 20, 2009 11:00 am    Post subject: Reply with quote

Spawnfestis wrote:
gogodr wrote:
what program are you using to model ?
can you give me your axe?
or well I'll reproduce it by how it looks when I get some time so you can see why you need to smooth it. its too rough.

Not for games.

yes for games
when making models for old games that doesnt supports much polys you need to do at least a 4 passes materials
diffuse/specular/bump/ambient occlusion

and the bump map is the same object but modeled in Hi def and then rendered to texture.
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cheat018
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PostPosted: Tue Jun 23, 2009 1:53 am    Post subject: Reply with quote

the axe is looking quite big.


[
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e
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PostPosted: Thu Jun 25, 2009 9:16 am    Post subject: Reply with quote

Sorry if it's a stupid question, but what software do you use?

I'll +Rep.
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iGod
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PostPosted: Wed Jul 01, 2009 5:59 pm    Post subject: Reply with quote

e wrote:
Sorry if it's a stupid question, but what software do you use?

I'll +Rep.

Looks like blender.
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NoManchesPuto
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PostPosted: Tue Jul 07, 2009 4:05 pm    Post subject: Reply with quote

They look nice, how do you get them to look 3D? What do you use?
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Spawnfestis
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PostPosted: Sun Jul 12, 2009 10:14 am    Post subject: Reply with quote

The Dreaded wrote:
They look nice, how do you get them to look 3D? What do you use?

... Rolling Eyes

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feilen
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PostPosted: Thu Jul 16, 2009 12:55 pm    Post subject: Reply with quote

Haha, awesome. Should I see if I can remap these for Second Life usage?
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Slappy101
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PostPosted: Mon Jul 27, 2009 10:05 am    Post subject: Reply with quote

I use Maya 2009, not blender. And the render setup was just a pre-made Mental Ray light setup. An expansion of the game is coming out soon with updated graphics (mostly models and textures) so I was going to redo the textures and bevel the model edges.
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