Vector functions? I've never tried this so I'm not sure how the angle factors in, but in math class we did some calculations involving curves of thrown objects, where vector functions were used to describe the movement pattern.
Edit:
I attached an example in GeoGebra that you might be able to get something out of.
By gliding the Time object back and forth you will be able to see where the object will be at that given time. The other gliders are there to adjust the curve. If the names aren't clear enough, you can see how they affect the curve by right clicking the object named z under "dependant objects" and then selecting "redefine". Remember to change the file extension from .ct to .ggb to be able to open it in GeoGebra.
attachment deleted _________________
Never confuse activity with productivity. You can be busy without a purpose, but what's the point?- Rick Warren
This is high school kinematics. Just remember that movement in one axis does not affect the movement in another. You can calculate how far the arrow will fly by first finding out how long it can stay in the air, then using the force provided by the bow to determine the initial acceleration and the velocity of the arrow over that time frame.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum