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Empire: Total War - V1.0.0/1.5.0 (GM and More) 24-Jan-12
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Recifense
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Joined: 17 Mar 2008
Posts: 2669
Location: Recife - Pernambuco - Brazil

PostPosted: Tue May 05, 2009 6:02 am    Post subject: Empire: Total War - V1.0.0/1.5.0 (GM and More) 24-Jan-12 Reply with quote

Hi guys,

Here is my contribution for "Empire: Total War" Version 1.0.0.0. The table contains a script with the following features:

- God Mode (when player is managing the combat);
- Unlimited Move Point (for selected group/troop in the Turn Base screen)
- Minimum Gold;
- Minimum Gold Value (you can change it);

The features discribed above are enabled by default. For disabling any of them, just change its value to 0.

If the unlimited MP is not working, just remember to deselect and select the troop/ship again.

It is for CE 5.5

It took me a lot of time! I hope it is useful to someone.

=== 08-May-09 ===
There is a possibility of game crash on the script _MonBack1 during sea combat (when a ship explodes). So here is a new version of the whole table with the script version 1.1. If you have already downloaded it, please do it again:

Sorry for the inconvenience.
=============================
18-Jan-2012:

A table for version 1.5.0 (Build 1332.21992) was added. It contains a new feature: Research in 1 day.

Now it is for CE6.1.

=============================
20-Jan-2012:

The following features were added:

Enable/Disable Unlimited Ammo
Enable/Disable Recover Troop Size
Enable/Disable Research in 1 Day
Enable/Disable Reinforcement in 1 Day
Enable/Disable Construction in 1 Day

Now have a lot of fun!

=============================
22-Jan-2012:

There was a bug in the _MonAmmo script. It was, in fact, working for the enemy. (Sorry for that)

Please look at the table extra for info about the following feature:
Enable/Disable Recruitment in 1 Day (Capital)


A great "YEAR OF THE DRAGON" for you all.

=============================
24-Jan-2012:

Changing in one of the scripts.

Feedback is appreciated.

Cheers!



Empire_v150_S32.CT
 Description:
22-Jan-2012

Download
 Filename:  Empire_v150_S32.CT
 Filesize:  20.16 KB
 Downloaded:  16468 Time(s)


Empire_v150.CT
 Description:

Download
 Filename:  Empire_v150.CT
 Filesize:  15.82 KB
 Downloaded:  6255 Time(s)


Empire.CT
 Description:

Download
 Filename:  Empire.CT
 Filesize:  32.1 KB
 Downloaded:  6150 Time(s)



Last edited by Recifense on Tue Jan 24, 2012 2:07 pm; edited 6 times in total
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Sicuro
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Joined: 21 Aug 2009
Posts: 16

PostPosted: Fri Aug 21, 2009 6:18 pm    Post subject: Reply with quote

Would this be hard to do for version 1.31? I would love to have God Mode for my Units on the game after it was unbugged.
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Recifense
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Joined: 17 Mar 2008
Posts: 2669
Location: Recife - Pernambuco - Brazil

PostPosted: Mon Aug 24, 2009 8:30 am    Post subject: Reply with quote

Hi Sicuro,

Unfortunately I am done with this game.

But someone that has this game version and knowledge to work with CEA scripts can try to adapt the script at http://forum.cheatengine.org/viewtopic.php?t=417662 to this game version.

To help here is my notes:
Code:

Empire - Total War:

struct troop:
0000 = 012ecc10
0024 = iSelectedFlag (1 = selected)
002c = pTroopInfo

struct TroopInfo:
0000 = 012e0e44
0004 = iSlot (1, 2, 3, etc)
0160 = pSeila (dif player/ai)
0178 = iTroopSize
017c = pTroopUnits (pointers)
0188 = iDead
0b34 = iTroopSize

struct Seila:
0000 = 012e0ee4
0004 = iID (1=player, 2=foe)
0008 = 0d65a700
000c = 012e0ef0
0010 = 012e0f08

struct unit:
00f0 = bGodMode (1 = GM)
01ec = pTroopInfo

struct ship:
0000 = 012eb3b8
0004 = 012eb3f0
0008 = 0d217b50
000c = pShipInfo
0028 = iIndex (0->n)
0070 = iID (p = 00000100, f = 00000000)
0098 = iID (p = 00000100, f = 00000000)
00f4 = iSlot

struct ShipInfo:
0000 = 012f30b8
0408 = iMen (total)
0410 = iCannons
0428 = pRightCannons
0444 = pLeftCannons
0468 = iTroopSize (active)
046c = pTroopUnits
1b98 = iMaybeID (p 01000000 or f 01000001)
1bd4 = BaseShipHull
1be8 = i#ShipParts
1bec = pShipParts
1cac = imHullStrength
1cb0 = icHullStrength
1cf8 = iNegMen
1cfc = iKills
1d00 = iNegDamage
1d04 = iDamageMade
1e14 = iMaybeID (p 00000000 or f 01000000)
1e40 = pCannons1  (ex.: 35)
1e44 = pCannons2  (ex.: 35)
1e48 = pCannons3  (ex.: 2)
1e4c = pCannons4  (ex.: 2)

struct Base_Hull_Parts:
0000 = 0d217b50
0004 = pShipInfo
0008 = 012dfc5c
000c = i0
0010 = i64
0014 = i#ShipParts
0018 = pShipParts

struct shipparts:
0000 = 012fa880
0004 = 0d217b50
000c = pShipInfo
0010 = i3
0014 = imHullStrength
0034 = icHullStrength

struct cannon:
0000 = 012f7e18
0004 = i0
0008 = i0
01f4 = pShipInfo
061c = i#Men
0620 = pMenList
===============================
RTS Screen

struct group:
0000 = 01348618
0018 = imGroupMP
001c = icGroupMP
0264 = ppMainTroopOrShip

struct TroopMP:
0000 = 013281e0
0004 = iIndex
0040 = pOwner
0060 = icMP

struct Owner:
0000 = 013281ac
0474 = iGold

struct city:
0000 = 01334bb0
0040 = pOwner
007c = iPopulation


Cheers!
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Kichachi
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PostPosted: Sun May 01, 2011 8:47 am    Post subject: Reply with quote

Don't know why but game crashes when I use this cheat table. I have also used your Shogun 2 cheat table and it was working. What is wrong? I have 1.0.0.0 version of game.
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Recifense
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PostPosted: Wed Jan 18, 2012 5:29 pm    Post subject: Reply with quote

Hi all,

Again with help of the guy from the Land of the Yellow River, I have added a table for version 1.5.0.

Thanks to the guy for his support.

Cheers!
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darkedone02
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PostPosted: Wed Jan 18, 2012 6:27 pm    Post subject: Reply with quote

Sweet, thank you Reci
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katalambda
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PostPosted: Wed Jan 18, 2012 7:57 pm    Post subject: Reply with quote

Thanks Recifense!!
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beyzade
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PostPosted: Wed Jan 18, 2012 11:37 pm    Post subject: Reply with quote

Thanks man.
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BeyZade
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zjkzjy
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PostPosted: Thu Jan 19, 2012 12:12 am    Post subject: Reply with quote

Thanks! This undoubtedly is a great table!
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darkedone02
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PostPosted: Thu Jan 19, 2012 8:45 pm    Post subject: Reply with quote

2 requests: a 1 turn construction and a 1 turn recuitment, the trainer already provided 1 turn research.
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Recifense
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PostPosted: Thu Jan 19, 2012 10:14 pm    Post subject: Reply with quote

darkedone02 wrote:
2 requests: a 1 turn construction and a 1 turn recuitment, the trainer already provided 1 turn research.


I will think about it.

Cheers!
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darkedone02
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PostPosted: Thu Jan 19, 2012 10:22 pm    Post subject: Reply with quote

Recifense wrote:
darkedone02 wrote:
2 requests: a 1 turn construction and a 1 turn recuitment, the trainer already provided 1 turn research.


I will think about it.

Cheers!


thanks in advance, your table is great and i've just kicked the mughal empire's ass as the confederacy Very Happy
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zjkzjy
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PostPosted: Thu Jan 19, 2012 11:15 pm    Post subject: Reply with quote

Oh! With a built in recruitment and a join, this table is even more perfect and great! Thank Recifense! Laughing
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Recifense
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PostPosted: Fri Jan 20, 2012 8:25 pm    Post subject: Reply with quote

zjkzjy wrote:
Oh! With a built in recruitment and a join, this table is even more perfect and great! Thank Recifense! Laughing


Done.

Cheers!
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darkedone02
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PostPosted: Fri Jan 20, 2012 9:09 pm    Post subject: Reply with quote

thanks once again Recifense
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