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VOSMAN Advanced Cheater Reputation: 0
Joined: 28 Oct 2005 Posts: 51
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Posted: Fri Oct 28, 2005 4:34 am Post subject: ce CAN'T work for sf3 game! |
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i have a starforce3 game call "The Suffering Ties That Bind",i can't found this game 's trainer on website,so i want make a trianer,but this game health\ammo and so on is dma address,so i try to Cheat Engine's debugger,but it doen't work. is that starforce3 game have some protect anti debugger?
Last edited by VOSMAN on Thu Dec 08, 2005 2:45 am; edited 1 time in total |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Oct 28, 2005 7:25 am Post subject: |
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Sure you can make a trainer, debugging is just a little harder, but it is still possible to debug by rewriting the 'new' int1 handler at a certain position, or using the general exception interrupt after setting memory to read only and capture writes.
But that isn't in a official ce release yet, so for the time being, just scan the memory and make modifications there (bypassing DMA is still possible, just a little more trickier)
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ungabunga How do I cheat? Reputation: 0
Joined: 24 Nov 2005 Posts: 8 Location: Somwhere far away from everywhere
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Posted: Thu Nov 24, 2005 12:21 pm Post subject: |
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Ok, I understand that you can make a trainer, but pls be so kind and help us a little. I am really curious how we can bypass this problem. Thanx.
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ungabunga How do I cheat? Reputation: 0
Joined: 24 Nov 2005 Posts: 8 Location: Somwhere far away from everywhere
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Posted: Fri Nov 25, 2005 5:41 am Post subject: Really interesting |
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I have seen the topic about bypasing sf3 but it doesn't work, so pls give us some help. I insist because it is quite a chalenging thing.
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Zhoul Master Cheater Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Fri Nov 25, 2005 6:40 am Post subject: |
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Here's a way to make your own pointers... a 3 in 1 actually.
http://forum.cheatengine.org/viewtopic.php?t=4606
As the topic title states "Remember, there's always more then 1 way to skin a cat".
The question you asked has so many answers, you'll probably not get one out of DB, because it's just to extensive to teach on a forum. Take the example in the thread I linked you, and start 'getting in there'
Asking questions is never wrong, but learning it yourself is always fun.
I started using CE a few months ago. Before that, I didn't know assembly, pointers, or much else related to CE, except for memory scanning in general (god, i loved that playstation mem scanner). Just ask DB how many questions I've had, relating to teaching me how to 'do all this', since I started up a few months ago. I'm pretty darn sure the only questions were interface/bug related.
Google is your friend
- Z
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Nov 25, 2005 7:35 am Post subject: |
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yes, it's a bit too complicated to explain. All I can say is that you'll have to do some code rewriting in the windows kernel (80000000 and up)
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ungabunga How do I cheat? Reputation: 0
Joined: 24 Nov 2005 Posts: 8 Location: Somwhere far away from everywhere
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Posted: Fri Nov 25, 2005 9:21 am Post subject: |
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Thanx guys.
Zhoul, i really don't have problems with the pointers, i made a trainer for the first suffering that worked just fine, unfortunatelly i didn't posted it , it was just for me and some friends. if there wouldn't be for the sf3 maybe i would be able to solve this one too:(
But txk and let's hope someone will be able to do something for this.
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Zhoul Master Cheater Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Sat Nov 26, 2005 4:11 pm Post subject: |
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So my question is... Why do you need the debugger in order to find pointers?
I thought that's what the issue was, therefore, I offered an easy way to create your own pointers, even though it's still possible to find pointers without attaching a debugger...
?
Maybe if you described, in detail, what the issue is, we could help.
- Zhoul
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sat Nov 26, 2005 4:38 pm Post subject: |
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the options like "find out what reads/writes/accesses this address" require the debugger. Without them it is hard to find out what code is used to access them.
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Zhoul Master Cheater Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Sat Nov 26, 2005 5:38 pm Post subject: |
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Dark Byte wrote: | the options like "find out what reads/writes/accesses this address" require the debugger. Without them it is hard to find out what code is used to access them. |
NFS MW blocks attaching, but in stealth mode, I can still find out what accesses a value. I simply cant find out what value is written/wrote to by a code. That is, unless I find a way to attach (thx db)
Actually, I believe it was "Use kernel mode debugger options" that enabled me to "Find out what writes/accesses" a value, when a game didn't allow attachment.
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ungabunga How do I cheat? Reputation: 0
Joined: 24 Nov 2005 Posts: 8 Location: Somwhere far away from everywhere
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Posted: Wed Dec 07, 2005 3:36 am Post subject: |
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So Zhoul... will you be so kind and solve this "Suffering" problem? Maybe even make a tutorial over this? Hey, if you do than i'll buy you a beer the first time you get to Romania! (No joke, i'm from Romania and i don't want to hear anything about dracula and other stupid shit the media thinks that has anything to do with us, excepting for Hagi and phisics researchers:)).
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SunBeam I post too much Reputation: 65
Joined: 25 Feb 2005 Posts: 4022 Location: Romania
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Posted: Wed Dec 07, 2005 6:58 am Post subject: |
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Quote: | NFS MW blocks attaching, but in stealth mode, I can still find out what accesses a value. I simply cant find out what value is written/wrote to by a code. That is, unless I find a way to attach (thx db) |
That's because, using Kernel Debugger solves the deal ...
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SunBeam I post too much Reputation: 65
Joined: 25 Feb 2005 Posts: 4022 Location: Romania
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Posted: Wed Dec 07, 2005 7:16 am Post subject: |
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Salut Cristi. Si io mi-s roman. SF3 nu prea merge nici in Stealth mode, asa k pana nu scoate sefu [Dark Byte] ceva nou, nu prea ai alta solutie decat sa cauti adresele [stiu ca foloseste DMA]. Aceeasi problema o am cu PoP2T asta e...
@Dark Byte : I was telling him that till you don't release anything for certain, he should stick to finding the DMA addresses [although it's a waste of time doing it over and over again]...
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SunBeam I post too much Reputation: 65
Joined: 25 Feb 2005 Posts: 4022 Location: Romania
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Posted: Thu Dec 08, 2005 8:26 am Post subject: |
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Zi si mie topicu cu SF3...
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Zhoul Master Cheater Reputation: 1
Joined: 19 Sep 2005 Posts: 394
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Posted: Thu Dec 08, 2005 11:43 pm Post subject: |
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cristyrazvan wrote: | So Zhoul... will you be so kind and solve this "Suffering" problem? Maybe even make a tutorial over this? Hey, if you do than i'll buy you a beer the first time you get to Romania! (No joke, i'm from Romania and i don't want to hear anything about dracula and other stupid shit the media thinks that has anything to do with us, excepting for Hagi and phisics researchers:)). |
I don't have this game myself, but since DB has sticky'd the way to kill other games debuggers, so you can attach your own, I'll give ya the link which should help mucho.
http://forum.cheatengine.org/viewtopic.php?t=2338
As for the beer - I'd prefer a spliff
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