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about addresses

 
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pilgrams
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PostPosted: Thu May 19, 2011 11:39 am    Post subject: about addresses Reply with quote

Ok, I was wondering when you playing a game, how would you know to look for a static address and a address that is not when you don't know what it can be?

thanks
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DELTA10FY
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PostPosted: Thu May 19, 2011 1:12 pm    Post subject: Re: about addresses Reply with quote

pilgrams wrote:
Ok, I was wondering when you playing a game, how would you know to look for a static address and a address that is not when you don't know what it can be?

thanks


The static are now rarely seen but ahy

Just looking for life, or energy or whatever and if you look at will appear green static

Ahy games even if there are static not mean it's real value
Maybe he can be just as non-static visual

In summary:
Green = static (or only visual real value)
Black = not static and can also be unreal

He will only know if it freezes or changes the value and the game also changes the value placed

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pilgrams
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PostPosted: Thu May 19, 2011 1:37 pm    Post subject: Reply with quote

Ok, what if its a non static and you try to change address. So when trying to do so it won't change to the value you want. So then what would you do?

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DELTA10FY
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PostPosted: Thu May 19, 2011 2:19 pm    Post subject: Reply with quote

pilgrams wrote:
Ok, what if its a non static and you try to change address. So when trying to do so it won't change to the value you want. So then what would you do?

thanks


I do not understand very well

But if it means that if I find the real address? just the visual value?

For in that case would return to try searching with other values ​​or value types

or disable the fast scan

There are some pretty tough games coming to find things, but sooner or later finding it reached

If you find an address and to change the value does not change in the game, you're sure to not be worth
Then according to their skills and script you could create different types of action
(slower rise, lower, faster, double, inf etc......)

excuse my bad English if I understood

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pilgrams
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PostPosted: Thu May 19, 2011 2:29 pm    Post subject: Reply with quote

Ok, thanks for information, I am still don't know how to make a script yet. So could you help me with my cheat table to make it a script table? Then I could then make some trainers.

thanks
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