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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Jan 14, 2009 1:06 pm Post subject: Cheat Engine 5.5 release |
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Here's the release of cheat engine 5.5
I'll add it to the main website a little bit later.
Also, you have a week or 2 to report major bugs which can get fixed. (initial version: 5.5.0.12 , current version: 5.5.0.31 )
http://oldserver.cheatengine.org/CheatEngine55.exe
edit:
2 weeks have passed, and no major bug reports the last few days, so 5.5.0.31 is the full release of 5.5
If you do have bugs, that don't come down to 'ce reformats my comp on first run', then most likely have to wait till next version, or be satisfied with the svn sourcecode, or inbetween binary builds. (note that those can contain test code, miss stuff, or actually DO reformat your comp on first run...)
Changes:
added 'short' and 'long' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
Copied the "Find out what addresses this code accesses" from advanced options to memory view
Made the above function display the current value so you don't have to add them first
And made it non-modal so you can do other stuff while it's working.
Improved custom scan so it can now also display the results
New speedhack implementation
New AutoAssembler window
Removed the question if you want a new scan. (You must now click on new scan yourself)
Added GlobalAlloc to the autoassembler
The dissect structure window can now be opened multiple times (for comparison)
Structures are now saved in the cheat table
The main ce window now has a menu (can be disabled in settings if you don't like it)
The processlist can now show process icons. (could be slow, so can be disabled in settings)
The settings window has been changed from tabs to a list
Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Added the option to save and load tables as XML
Changed copy/pasting of entries to XML
Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
Added a packet editor example plugin
Assembler can now work with " and ' strings
Changed the reverse pointer scan to give more details about what is going on
The positions of the main window and memoryview can now be saved
The about window now tells you which version of dbvm is loaded if dbvm is running
If DBVM is running and you choose phsyical memory, it goes through dbvm's read physical memory instead of windows'
Added a floating point panel to several windows that use system context to display variables
Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Improved the dissect data window to show addresses next to eachother
The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
Changed the multi pointer tutorial step so it now represents a real game situation
Added the adminRequired anifest to the standalone trainer
Fixes:
Fixed the multicore scan crash
Fixed the MEMORYFIRST.TMP file showing up in a weird location
Fixed several hotkey setting bugs
Fixed loading back the speedhack hotkey values
Fixed a crash when opening a process with a broken PE-header
Fixed several assembler and disassembler instructions
Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
Fixed binary scan crash on nextscan
Fixed huge memory leak in pointerscanner
Fixed the "No error message" on error during a scan
Fixed bug with calling kernel_XXXX functions in assembler
Fixed a trainer bug regarding clicking on cheats
Fixed 32-bit icons in the trainer maker
Fixed the terminate scan option
Fixed a DPI bug on several windows
Fixed a crash when loading of the symbols failed
and for those interested, this ce version works with this dbvm version:
dbvm 0.5 (rev 4)
http://oldserver.cheatengine.org/dbvm.rar
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Last edited by Dark Byte on Fri Jan 30, 2009 5:38 pm; edited 13 times in total |
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CRISISxCupid I post too much Reputation: 1
Joined: 09 Jun 2007 Posts: 2256
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Posted: Wed Jan 14, 2009 1:12 pm Post subject: |
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Thank you Dark Byte.
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Lorrenzo Moderator Reputation: 4
Joined: 02 Jun 2006 Posts: 3744
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Posted: Wed Jan 14, 2009 1:17 pm Post subject: |
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Ah, nice.
Thanks for the release.
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dagun Expert Cheater Reputation: 0
Joined: 01 Apr 2007 Posts: 208
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Posted: Wed Jan 14, 2009 1:25 pm Post subject: |
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nice just installed it, love the new toolbar at the top. processes buttons rather cool but the old way looks better, still easier to find for newer users now though.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Jan 14, 2009 2:12 pm Post subject: |
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Redownload ce, I fixed the the bug where the setting option of 'Show mainmenu' was hidden under another one (So now you can get rid of that toolbar)
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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lolOkayBailolOkayBailolOk Master Cheater Reputation: 1
Joined: 23 Jun 2007 Posts: 307
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Posted: Wed Jan 14, 2009 2:40 pm Post subject: |
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Are plugins from previous versions compatible with this version?
Also nice work, (lol at the fix list, there is always something to fix ).
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Jan 14, 2009 2:46 pm Post subject: |
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they should be compatible as long as you provide with the initialization version 1
It'll then give a shortened 'exportedfunctions' struct (so compatible) and certain callbacks that have a new parameter know to call the version1 equiv. For the rest it's all the same, except one new plugintype (mainmenu plugin)
Well, the "ChangeRegisterAtBP" is changed, instead of using chars it's now using BOOL's (4 byte bools, so no more incompatibility with packed structs and allignment)
of course, if it doesn't work, send me those plugins and I'll see if I can find out where it goes wrong. (source is preferred but not necessary)
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
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DamiPL Grandmaster Cheater Supreme Reputation: 3
Joined: 02 Jul 2006 Posts: 1195 Location: 11001110
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Posted: Wed Jan 14, 2009 4:03 pm Post subject: |
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uh i get this sometimes when i do Unknown Value scan
Error
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Scan error:controller:Failure allocating memory for copy
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OK
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Jan 14, 2009 4:07 pm Post subject: |
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How much memory does the game you're targeting take up ?
Also, how much ram do you have and how much swapspace have you set as maximum allowed ? (you can see how much maximum is allowed in the taskmanager in the commit charge. E.g, on mine it says :Commit Charge: 1020M/4956M)
Or is it a 64-bit process you've targeted ?
anyhow, try decreasing the memory region it scans so it takes up less memory
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
Last edited by Dark Byte on Wed Jan 14, 2009 4:20 pm; edited 1 time in total |
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Despair Grandmaster Cheater Supreme Reputation: 0
Joined: 02 Sep 2008 Posts: 1202 Location: In WQW, where my vast reserves of porn are located.
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Posted: Wed Jan 14, 2009 4:12 pm Post subject: |
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Thanks for 5.5. It works perfectly. Albeit, for some reason, I try to scan packets to freeze and change them, but it dosent really happen. It stays like that, then when I load the next level, it disappears.
OFFT: I sent you an important PM.
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DamiPL Grandmaster Cheater Supreme Reputation: 3
Joined: 02 Jul 2006 Posts: 1195 Location: 11001110
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Posted: Wed Jan 14, 2009 4:42 pm Post subject: |
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3Gb ram
Commit Charge: 920M/ 4956M
Game Mem usage 215,476K
It seems avrage for me and i just restarted the CE and it works fine now. Thx alot for the quick responce.
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random8743 Advanced Cheater Reputation: 0
Joined: 26 Jun 2006 Posts: 57
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Posted: Wed Jan 14, 2009 4:56 pm Post subject: |
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Is it my imagination, or is the memory viewer missing a column of hex?
Description: |
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18.08 KB |
Viewed: |
48910 Time(s) |
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PMs may be ignored. Not trying to be rude, just trying to stay sane. Plus I'm lazy. |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25287 Location: The netherlands
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Posted: Wed Jan 14, 2009 5:15 pm Post subject: |
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oops, you're right. Didn't even notice it(and neither did my beta testers who I now have to kill). Caused by converting a for loop to a while loop and doing a < instead of <=
redownload ce for a fix (current rev 5.5.0.14)
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Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping
Last edited by Dark Byte on Wed Jan 14, 2009 5:18 pm; edited 1 time in total |
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deleted19776 I post too much Reputation: 11
Joined: 29 Apr 2007 Posts: 3838
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Posted: Wed Jan 14, 2009 5:16 pm Post subject: |
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Yay!
There's Chaet Engine 5.5 now.
Good job, strangest administrator I've ever talked with.
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random8743 Advanced Cheater Reputation: 0
Joined: 26 Jun 2006 Posts: 57
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Posted: Wed Jan 14, 2009 5:38 pm Post subject: |
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OMG - 19 min from bug report to having a fix available...
Fastest bugfix EVER!
All praise be to DB!
--- EDIT!!! ---
Got another issue. I was using a 4 byte value type.
1. Scan for 'Unknown initial value'.
2. Scan for 'Changed value'.
3. Scan for 'Same as first scan'.
Receive Access Error
Description: |
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Filesize: |
12.63 KB |
Viewed: |
48807 Time(s) |
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PMs may be ignored. Not trying to be rude, just trying to stay sane. Plus I'm lazy. |
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