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Cheat Engine 5.5 release
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Master.of.gun aka 1wab1
How do I cheat?
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Joined: 01 Sep 2007
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PostPosted: Mon Jan 19, 2009 6:00 pm    Post subject: Reply with quote

I agree with Luigi, It is amazing!
Thank you very much.

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-DEViL-
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PostPosted: Tue Jan 20, 2009 11:05 am    Post subject: Reply with quote

i found another little bug.for example we make the table and of course we save it too but when closing cheat engine,still asks for saving the table.
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ricekingrulz
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PostPosted: Tue Jan 20, 2009 1:51 pm    Post subject: Reply with quote

is this undetected?
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Dark Byte
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PostPosted: Tue Jan 20, 2009 3:28 pm    Post subject: Reply with quote

no
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Dark Byte
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PostPosted: Tue Jan 20, 2009 8:06 pm    Post subject: Reply with quote

[eXtreme] wrote:
i found another little bug.for example we make the table and of course we save it too but when closing cheat engine,still asks for saving the table.


you can redownload ce, it should hopefully be fixed as well as the help part about the aa. Setup has also had a minor change so it hopefully stays in elevated rights so windows vista zombies don't get a error at the end

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Pie :o
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PostPosted: Wed Jan 21, 2009 12:37 am    Post subject: Reply with quote

i dont like the new process window
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Dark Byte
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PostPosted: Wed Jan 21, 2009 12:58 am    Post subject: Reply with quote

then go to settings and disable the option to show icons. That's basically the only difference. If you don't like the process menu list, just disable the main menu in settings.

If you mean the message in the process window that you don't HAVE to click on "attach debugger to process" that's just a clarification. (after seeing someone that never used ce to use that button instead of the open button)

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Pie :o
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PostPosted: Wed Jan 21, 2009 1:44 am    Post subject: Reply with quote

um i cant find it
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-DEViL-
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PostPosted: Wed Jan 21, 2009 3:03 am    Post subject: Reply with quote

Dark Byte wrote:
[eXtreme] wrote:
i found another little bug.for example we make the table and of course we save it too but when closing cheat engine,still asks for saving the table.


you can redownload ce, it should hopefully be fixed as well as the help part about the aa. Setup has also had a minor change so it hopefully stays in elevated rights so windows vista zombies don't get a error at the end

thanks for the fix. Smile
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CEF-Sucks-Now-:(
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PostPosted: Wed Jan 21, 2009 8:27 am    Post subject: Reply with quote

Awsomeeeeeeeeee Very Happy finally!

Does 5.5 bypass GG?

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Dark Byte
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PostPosted: Wed Jan 21, 2009 1:37 pm    Post subject: Reply with quote

no
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cxcxs
How do I cheat?
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PostPosted: Wed Jan 21, 2009 9:14 pm    Post subject: Reply with quote

i am chinese and i like ce 5.5 , it works very well!

baby
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ricekingrulz
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PostPosted: Thu Jan 22, 2009 6:06 am    Post subject: Reply with quote

cxcxs wrote:
i am chinese and i like ce 5.5 , it works very well!

baby


wdf? ur chinese? who really cares O.O im viet ^^

Dark, 5.5 Works Perfectly, Your the best xP


Your #1 Supporter
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Recifense
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PostPosted: Thu Jan 22, 2009 6:22 am    Post subject: Reply with quote

Hi Dark,

Great release!. Thanks for spending so much time on this tool and for keeping eveything going on.

Here are some comments:

1) added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
'far' is not working. It is not recognized by the AA.

2) Copied the "Find out what addresses this code accesses" from advanced options to memory view
Good. It will save us some time.

3) Made the above function display the current value so you don't have to add them first
Nice and usefull. The "Show register states" option and the FPU registers will save us a lot of time. Another option that would have been also usefull would have been "browse this memory region".

4) And made it non-modal so you can do other stuff while it's working.
Very good change.

5) Improved custom scan so it can now also display the results
Another good change.

6) New speedhack implementation
Ok.

7) New AutoAssembler window
The line number is very useful when an error occurs.
There is a bug that can be reproduced by the following steps:
a. Input lines until the editor start scrolling.
b. Copy 2-3 lines and paste them after the last line you have input.
You will notice that the first of the pasted lines will not be displayed. If you scroll up and down it will appear.


Cool Removed the question if you want a new scan. (You must now click on new scan yourself)
Ok.

9) Added GlobalAlloc to the autoassembler
I could not find any explanation about this on the help file.

10) The dissect structure window can now be opened multiple times (for comparison)
I have not tried it yet.

11) Structures are now saved in the cheat table
I have not tried it yet.

12) The main ce window now has a menu (can be disabled in settings if you don't like it)
Ok.

13) The processlist can now show process icons. (could be slow, so can be disabled in settings)
Nice.

14) The settings window has been changed from tabs to a list
Nice.

15) Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Useful.

16) Added the option to save and load tables as XML
Ok.

17) Changed copy/pasting of entries to XML
ok.

1Cool Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
I could not find information related to Auto Assemble (Label, Alloc, Fullaccess, etc)

19) Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
Ok.

20) Added a packet editor example plugin
I have not tried it yet.

21) Assembler can now work with " and ' strings
How can I test this? " is not working in AA.

22) Changed the reverse pointer scan to give more details about what is going on
Nice.

23) The positions of the main window and memoryview can now be saved
Good.

24) The about window now tells you which version of dbvm is loaded if dbvm is running
Good.

25) If DBVM is running and you choose phsyical memory, it goes through dbvm's read physical memory instead of windows'
I have not tried it yet.

26) Added a floating point panel to several windows that use system context to display variables
Very good.

27) Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Good. I noticed that the module name is also displayed.

2Cool Improved the dissect data window to show addresses next to each other
Good.

29) The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
?

30) Changed the multi pointer tutorial step so it now represents a real game situation
Very good. I have already tried it Smile

a) Bug related to "unknown initial value"
Increased value (by), Decreased value (by), Changed value, Unchanged value
Scan error:thread 1: Acess violation at address 004ab296 in module 'Cheat engine.exe'. Read of address 7ffa8000

I have tried with freecell.exe , cheatengine.exe and sol.exe


Cheers.
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madmunky
Newbie cheater
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Joined: 08 Mar 2008
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PostPosted: Thu Jan 22, 2009 8:56 am    Post subject: Reply with quote

Im getting this all the time



Not had any problems using older versions
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