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Cheat Engine 5.5 release
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random8743
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PostPosted: Thu Jan 15, 2009 7:38 pm    Post subject: Reply with quote

Two more things...

First, if you close the pointer scanner, you cannot open it again until you restart the game.

Second, when you go to Search -> Find memory, and try to do a search, you're presented the dialog below.



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xMurtaghx
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PostPosted: Thu Jan 15, 2009 8:04 pm    Post subject: Reply with quote

random8743 wrote:
OMG - 19 min from bug report to having a fix available...
Fastest bugfix EVER!

All praise be to DB!

--- EDIT!!! ---

Got another issue. I was using a 4 byte value type.

1. Scan for 'Unknown initial value'.
2. Scan for 'Changed value'.
3. Scan for 'Same as first scan'.

Receive Access Error

Thank you DB, this will be better then 5.5 just fix the error please
because Im getting it also.

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Dark Byte
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PostPosted: Thu Jan 15, 2009 9:34 pm    Post subject: Reply with quote

random8743 wrote:
Two more things...

First, if you close the pointer scanner, you cannot open it again until you restart the game.


I take it you mean the injected pointer scan and not the default ? (Note, default non injected is actually faster in 5.5)

Quote:

Second, when you go to Search -> Find memory, and try to do a search, you're presented the dialog below.

Yes, you're right guess I forgot that. I'll see if I can quickly add that

xMurtaghx, check your ce revision. (rightclick the exe and go to properties. Confirm it is the latest rev)

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DamiPL
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PostPosted: Thu Jan 15, 2009 10:11 pm    Post subject: Reply with quote

One question about the default pointer scan.
How come it finds like hella addresses, i had like 800+ for 1 addy and they seem to lead to same address and if i reset the ce+ the game the found address stops working. Isint it what pointer are, to find the changing addy and like save it for next time? I cant rly try all 800 but i tried like 10 from diff places.
also the pointer window says "Pointerscanner scanoptions"(maybe mine is lil outdated, dwnloaded it yesterday.)

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Dark Byte
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PostPosted: Thu Jan 15, 2009 10:41 pm    Post subject: Reply with quote

The pointer scanner finds possible pointers. (They have a static base address and lead to the target address)

thats why after restarting the game you'll have to use the "Rescan Memory" option and give it the new address so it can throw away the pointers that are wrong (You'll have to find the new address first of course)

as for "Pointerscanner scanoptions" I think that is a valid name for the window that configures the scan that is going to be done in the underlying pointerscan window

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DamiPL
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PostPosted: Thu Jan 15, 2009 11:33 pm    Post subject: Reply with quote

oo i see, sry didint notice that function since that pointer scanner didint rly work well for me in 5.4v so i didint use it
Thanks for help

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-DEViL-
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PostPosted: Fri Jan 16, 2009 1:53 am    Post subject: Reply with quote

thanks for the fix.now works fine with those commands. Smile
btw,i found 1 bug.
in settings->tools menu when i want to add application it throws error:

there is one more command which assembler takes it as another command:

subss xmm0,[ecx]

but cheat engine's assembler it takes the command like this:

subsd xmm0,[ecx]
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Dark Byte
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PostPosted: Fri Jan 16, 2009 2:16 am    Post subject: Reply with quote

You might want to redownload ce again:
the pointer scan bugs have been fixed
Implemented the ctrl+f/f3 scan
Fixed the settings->tools button being enabled (really, only lemmings that click everything would get that bug...)
and i've changed the f2 for subss to f3

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-DEViL-
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PostPosted: Fri Jan 16, 2009 2:57 am    Post subject: Reply with quote

now every thing works fine.thanks for the fix again. Smile
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whodunnit
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PostPosted: Fri Jan 16, 2009 4:19 am    Post subject: Reply with quote

Thank you for this release, this update has fixed a crash that occurred on attempting to attach to a game which i previously had to use T-search on.
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kittonkicker
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PostPosted: Fri Jan 16, 2009 5:04 am    Post subject: Reply with quote

I found a bug which has been present for a while (since 5.4 anyway).

Sometimes when you do a kernelmode "find out what accesses/writes this address" the game will crash, or CE will crash... or I'll BSOD if I've got Olly running as well.

I take it that's probably the protection (Themida)/colliding hooks with Olly that are causing it?
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Dark Byte
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PostPosted: Fri Jan 16, 2009 5:18 am    Post subject: Reply with quote

Most likely colliding hooks. Try the order of attaching. E.g first olly and then CE, or just the other way around.

If the IDT is unhooked and an interrupt then happens, it'll result in an unhandled debug event, usually causing the game to terminate


Also, try with dbvm, because then the hook happens before the IDT so no problem with the IDT being unhooked

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coder sal
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PostPosted: Fri Jan 16, 2009 6:30 am    Post subject: Reply with quote

The popup/hide cheat engine hotkey only works for every other program running other than cheat engine ironically, like ie my browser or a game; but it doesn't work on Cheat Engine itself. Also I don't like that fact that the loading bar for the new modified speed hack does not fit the form; can you enlarge the form a bit? Other than this nice update Very Happy
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Dark Byte
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PostPosted: Fri Jan 16, 2009 6:42 am    Post subject: Reply with quote

go to settings general and deselect the option "hide some/all windows instead of trying to bring cheat engine to front"

as for the speedhack, do you use a dpi higher that 96 ? (Or vista with it's ugly think window borders ?)

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coder sal
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PostPosted: Fri Jan 16, 2009 6:59 am    Post subject: Reply with quote

Dark Byte wrote:
go to settings general and deselect the option "hide some/all windows instead of trying to bring cheat engine to front"

as for the speedhack, do you use a dpi higher that 96 ? (Or vista with it's ugly think window borders ?)


Kk thanks for the tip; I use Vista SP1. By the way I think that you should automatically have it deselected and the users decides whether to select it?
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