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DoomsDay Grandmaster Cheater Reputation: 0
Joined: 06 Jan 2007 Posts: 768 Location: %HomePath%
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Posted: Wed Jan 14, 2009 6:32 pm Post subject: |
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Bug?
The packet editor plugin example refuses to shut down while CE is attached to a process.
Also: can't cancel the creation of a hotkey combination while adding a file to the tools list ("Set shortcut" button).
~Cheers for the new release by the way
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Jan 14, 2009 6:36 pm Post subject: |
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random8743, so far I've been unable to reproduce this bug but i'll see if I can find it.
Quote: | Bug?
The packet editor plugin example refuses to shut down while CE is attached to a process. |
It should even be unclosable when ce is detached and even closed.(once attached it can't be detached)
anyhow, reak has posted a newer version in the plugin section that does support closing
cancel button not working. Verified. Fixed but and will upload a new version tomorrow (after checking that scan error)
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Wed Jan 14, 2009 11:57 pm Post subject: |
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Redownload ce.
Cancel button is clickable and the "same as first scan" should now hopefully not crash (or at least give a explanation instead of a access violation)
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Zohan Gayest Man Alive Reputation: 1
Joined: 13 Jun 2008 Posts: 183
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Posted: Thu Jan 15, 2009 12:12 am Post subject: |
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Dark Byte wrote: | Redownload ce.
Cancel button is clickable and the "same as first scan" should now hopefully not crash (or at least give a explanation instead of a access violation) |
Does CE 5.5 get detected on Combat Arms?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu Jan 15, 2009 12:17 am Post subject: |
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most likely yes (that's the 3th question in the CE section of the FAQ http://cheatengine.org/faq.php )
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Zohan Gayest Man Alive Reputation: 1
Joined: 13 Jun 2008 Posts: 183
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Posted: Thu Jan 15, 2009 12:20 am Post subject: |
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I'll go try it out once Combat Arms is done patching.
Thanks for the release :3
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Shepherd Expert Cheater Reputation: 0
Joined: 28 Sep 2007 Posts: 186
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Posted: Thu Jan 15, 2009 2:14 am Post subject: |
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Thanks
Il test it when im home.
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kittonkicker I post too much Reputation: 1
Joined: 19 Apr 2006 Posts: 2171
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Posted: Thu Jan 15, 2009 3:36 am Post subject: |
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Wow nice interface changes... especially loving the new dissect data section.
One small issue though (or perhaps I'm just being an idiot), there doesn't seem to be a way to clear the structs you define in the dissect data bit, so I'm forced to close CE everytime I made a change I didn't want.
Can you clarify the situation?
EDIT: Ignore me... I missed the "commands" menu tab xD
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Asskiller How do I cheat? Reputation: 0
Joined: 08 Dec 2008 Posts: 0
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Posted: Thu Jan 15, 2009 8:42 am Post subject: |
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Good Job Dark Byte
I will test new Cheat Engine 5.5
All Bugs Fixed ? for the Cheat Engine 5.4 ?
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bublan96 Cheater Reputation: 0
Joined: 12 Aug 2008 Posts: 25 Location: behind YOU!
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Posted: Thu Jan 15, 2009 9:51 am Post subject: |
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lol it's cooler and better TYVM
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dagun Expert Cheater Reputation: 0
Joined: 01 Apr 2007 Posts: 208
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Posted: Thu Jan 15, 2009 11:24 am Post subject: |
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start CE pressed alt, some buttons disappear can't get them to come back without re-opening CE.
working as intended and i've missed the hotkey or is it a bug?
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iLoveKorea Cheater Reputation: 0
Joined: 13 Jan 2009 Posts: 42
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Posted: Thu Jan 15, 2009 11:55 am Post subject: |
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Oh yay!
Cheat Engine 5.5 is relesased!
What are you planning to do for Cheat Engine 5.6?
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~Friend of waxxup on CEF.~
Feel free to ask her about .wz editing. |
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-DEViL- Expert Cheater Reputation: 3
Joined: 21 Apr 2007 Posts: 185
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Posted: Thu Jan 15, 2009 3:24 pm Post subject: |
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wow!cheat engine 5.5 is really cool.
thanks Dark Byte.
but still some commands is not supported in auto assembler:
fsub st(0)
fmul st(0)
and so on.
there are several other commands as well.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu Jan 15, 2009 3:48 pm Post subject: |
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Just write the instructions the way the disassembler shows them
e.g:
fsub st(0),st(0)
fsub st(1),st(0)
fsub st(0),st(1)
But I see there's a disassembler bug seeing the fsub st(1),st(0) as a fsubr st(1),st(0) and the other way around (you might think they are the same, but their notation in bytecode warrants a different instruction)
I'll fix it and probably add a few shortcuts for those common types (so just st(i) works)
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu Jan 15, 2009 5:34 pm Post subject: |
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If you want you can redownload CE. I've added a couple of 'defaults' for st(0),st(x) and st(x),st(0) instructions that the assembler recognizes and fixed that disassembler bug
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