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Tic Tac Toe version 2
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92Garfield
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PostPosted: Thu Jan 01, 2009 9:51 am    Post subject: Tic Tac Toe version 2 Reply with quote


Changlog is included..
DOWNLOAD
Report me any bug's please.
Try beating cpu when he is PlayerX.
It's possible to beat him, with luck.
Hope I will get some feedback.

e.g.:
he reandom,
lower left,
he random,
lower right
he blocks lower mid
you mid and then you can win upper left and right

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Odecey
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PostPosted: Mon Jan 05, 2009 6:36 am    Post subject: Reply with quote

Try to make it so you can't beat him when he starts, considering you cant win this game if the opponent plays correctly. Also make it so when the CPU starts, it won't choose the middle.
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92Garfield
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PostPosted: Mon Jan 05, 2009 12:00 pm    Post subject: Reply with quote

Odecey wrote:
Try to make it so you can't beat him when he starts, considering you cant win this game if the opponent plays correctly. Also make it so when the CPU starts, it won't choose the middle.

Yes, I'm going to make an better AI option, but i'll keep that one for default.
It's sensless when theres no way you can beat him

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mathewthe2
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PostPosted: Fri Jan 30, 2009 10:03 am    Post subject: Reply with quote

I just beat him, i used my own way two way around which made computer chose one then i won! woohoo!
Also, i beat him now even if he starts first.
screenshot:

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92Garfield
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PostPosted: Fri Jan 30, 2009 11:45 am    Post subject: Reply with quote

mathewthe2 wrote:
I just beat him, i used my own way two way around which made computer chose one then i won! woohoo!
Also, i beat him now even if he starts first.
screenshot:

O' frly?
It's easy, everytime you have two circle that you can connect so you get 2 win possibilitys
also you cheated, CPU always has 0 time.

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Anden100
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PostPosted: Fri Jan 30, 2009 2:32 pm    Post subject: Reply with quote

mathewthe2 wrote:
I just beat him, i used my own way two way around which made computer chose one then i won! woohoo!
Also, i beat him now even if he starts first.
screenshot:


That method is old, and rly sucks..., easy to get around!
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mathewthe2
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PostPosted: Sat Jan 31, 2009 12:24 am    Post subject: Reply with quote

Epic Cat Garfield wrote:
mathewthe2 wrote:
I just beat him, i used my own way two way around which made computer chose one then i won! woohoo!
Also, i beat him now even if he starts first.
screenshot:

O' frly?
It's easy, everytime you have two circle that you can connect so you get 2 win possibilitys
also you cheated, CPU always has 0 time.

no way, cpu has 0 time? maybe its my computer because it doesnt have 0 time !

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Anden100
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PostPosted: Sat Jan 31, 2009 3:40 am    Post subject: Reply with quote

mathewthe2 wrote:
Epic Cat Garfield wrote:
mathewthe2 wrote:
I just beat him, i used my own way two way around which made computer chose one then i won! woohoo!
Also, i beat him now even if he starts first.
screenshot:

O' frly?
It's easy, everytime you have two circle that you can connect so you get 2 win possibilitys
also you cheated, CPU always has 0 time.

no way, cpu has 0 time? maybe its my computer because it doesnt have 0 time !


If you computer does not have a time on 0, then get a new computer O.o, cas the calculations for the comp cant last more than 0.000000000000001 sec...
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indiana
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PostPosted: Sat Jan 31, 2009 11:39 am    Post subject: Reply with quote

Epic Cat Garfield wrote:
Odecey wrote:
Try to make it so you can't beat him when he starts, considering you cant win this game if the opponent plays correctly. Also make it so when the CPU starts, it won't choose the middle.

Yes, I'm going to make an better AI option, but i'll keep that one for default.
It's sensless when theres no way you can beat him


Well its pointless if you leave one hardcoded way to beat him as well.

You should randomly generate a flaw at game start, and if the game happens to develop in a way to hit this flaw, human would win. Otherwise, if human make a mistake, he would lose.

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nwongfeiying
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PostPosted: Sun Feb 01, 2009 12:52 am    Post subject: Reply with quote

Did you use an algorithm to check for the win or did you just hard-code it by checking all of the possible wins?
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Benji
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PostPosted: Mon Feb 02, 2009 10:42 am    Post subject: Reply with quote

I got garfield on MSN and he saked me to post here for him..

Quote:
You know there are only 8 ways to win right?
so why would i think of a algorythm 2 hours instead of writing 24 lines of code with Copy&Paste?

@indiana
When i make it that way, it would be so much work and just be luck wether you win..

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Zerith
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PostPosted: Mon Feb 02, 2009 11:29 am    Post subject: Reply with quote

Benji wrote:
I got garfield on MSN and he saked me to post here for him..

Quote:
You know there are only 8 ways to win right?
so why would i think of a algorythm 2 hours instead of writing 24 lines of code with Copy&Paste?

@indiana
When i make it that way, it would be so much work and just be luck wether you win..

Well, because:
A. It's a bad habbit.
B. Practice, even if the result is completely useless.
C. Learning new ways of solving problems and knowing more algorithms which will be useful in the future for other problems, which you can't "Copy&Paste" 24 lines, because there will be way more than 8 possiblities... more like, 10^8.
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Benji
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PostPosted: Mon Feb 02, 2009 12:17 pm    Post subject: Reply with quote

Garfield wrote:
A & B are no arguments

C: I wont be able to use the algorythm later, and on a 2D TicTacToe (classic) there are just 8 ways to win

I'm trying to find a algorythm for AI cause its like few hundred lines..

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nwongfeiying
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PostPosted: Wed Feb 04, 2009 1:41 am    Post subject: Reply with quote

I was asking because I was going to make a Gomaku game and you can't just hard-code that sucker...unless you plan on wasting years of your life.
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nog_lorp
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PostPosted: Wed Feb 04, 2009 1:49 am    Post subject: Reply with quote

You are crazy if you think checking for contiguous nodes filled in a grid is only applicable to tic-tac-toe.
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