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How Do i

 
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PostPosted: Thu Oct 30, 2008 5:28 pm    Post subject: How Do i Reply with quote

When i found the address i need and i searched what writes to this address

When i replace with nothing it stops the charge (Which is what i want)


but how do i set it up as a trainer to work every time


the other scripts ive seen only times the amount and freeze it

i want to 100% disable it

Does anyone know how?
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Labyrnth
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PostPosted: Thu Oct 30, 2008 5:35 pm    Post subject: Reply with quote

Yeah, open this location in dissasembler and look what happens when you "replace with code " that does nothing.

You will see all the bytes are nop out.
bytes are all 90.

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PostPosted: Thu Oct 30, 2008 6:16 pm    Post subject: Reply with quote

Labyrnth wrote:
Yeah, open this location in dissasembler and look what happens when you "replace with code " that does nothing.

You will see all the bytes are nop out.
bytes are all 90.


Ok Yes it nops it out

so then do i make it in a script?

If so how?
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Labyrnth
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PostPosted: Thu Oct 30, 2008 6:25 pm    Post subject: Reply with quote

You use the bytes for what you found, if you would have posted that i could show you exactly how.

[ENABLE]
address:
db 90 90 90 90 90 90

[DISABLE]
address:
db ?? ?? ?? ?? ?? ?? ?? <-- original bytes

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PostPosted: Thu Oct 30, 2008 6:46 pm    Post subject: Reply with quote

Labyrnth wrote:
You use the bytes for what you found, if you would have posted that i could show you exactly how.

[ENABLE]
address:
db 90 90 90 90 90 90

[DISABLE]
address:
db ?? ?? ?? ?? ?? ?? ?? <-- original bytes


Ty

1 more question


Whenever i try to make a second hack it doesnt work

is it becus of the cave i use?
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Labyrnth
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PostPosted: Thu Oct 30, 2008 7:12 pm    Post subject: Reply with quote

I dont know what you did mate your not showing any code, it is like trying to read your mind.
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PostPosted: Thu Oct 30, 2008 8:06 pm    Post subject: Reply with quote

Labyrnth wrote:
I dont know what you did mate your not showing any code, it is like trying to read your mind.


lol nvm its when

Code:
[ENABLE] // to turn on hack
label(back)

100002B0: // my cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back // going to trigger

00E11DEA: //this is trigger for change
jmp 100002B0 //cave
nop // cleans crap
back:

// to turn off hack

[DISABLE]
00E11DEA: // trigger
add [00460546],eax // origial code found when what writes to this address



when i make another hack with a script like this , but with a diffrent cave code it does not work
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Labyrnth
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PostPosted: Thu Oct 30, 2008 8:35 pm    Post subject: Reply with quote

You basically can double up your AA script to do this, or use whats left over in your first cave *If it is large enough.

[ENABLE] // to turn on hack
label(back)
label(back2)

100002B0: // cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back // jump back inline to original game code

00E11DEA: //original address
jmp 100002B0 // jump to cave
nop // clean up left over bytes
back:
//----------------------------------------------------
xxxxxxxx: // my second cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back2 // jump back inline to original game code

xxxxxxxx: // original address
jmp xxxxxxxx // jump to cave2
nop // clean up left over bytes
back2:


//------------------------------------------------------
// to turn off hack

[DISABLE]
00E11DEA: // original address
add [00460546],eax // write origial code back

xxxxxxxx: // original address
add [00460546],eax // write origial code back

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PostPosted: Thu Oct 30, 2008 9:59 pm    Post subject: Reply with quote

Nice Ty very much
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Labyrnth
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PostPosted: Thu Oct 30, 2008 10:15 pm    Post subject: Reply with quote

no problemo, by the way, you can put both caves at the top in the script also it doesnt matter really , but the idea is to write to the cave first.
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PostPosted: Fri Oct 31, 2008 2:42 pm    Post subject: Reply with quote

i have a problem for this fighting game where when i freeze the address in the list it stops them from losing health

but when i make it into a code like this
Code:

[ENABLE]
0046909d:
db 90 90 90 90 90 90 90

[DISABLE]
0046909d:
db 66 29 9e 70 01 00 00


and activate it

noone loses health

What did i do wrong
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