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->:Key: Advanced Cheater Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Thu Oct 30, 2008 5:28 pm Post subject: How Do i |
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When i found the address i need and i searched what writes to this address
When i replace with nothing it stops the charge (Which is what i want)
but how do i set it up as a trainer to work every time
the other scripts ive seen only times the amount and freeze it
i want to 100% disable it
Does anyone know how? |
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Thu Oct 30, 2008 5:35 pm Post subject: |
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Yeah, open this location in dissasembler and look what happens when you "replace with code " that does nothing.
You will see all the bytes are nop out.
bytes are all 90. _________________
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->:Key: Advanced Cheater Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Thu Oct 30, 2008 6:16 pm Post subject: |
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Labyrnth wrote: | Yeah, open this location in dissasembler and look what happens when you "replace with code " that does nothing.
You will see all the bytes are nop out.
bytes are all 90. |
Ok Yes it nops it out
so then do i make it in a script?
If so how? |
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Thu Oct 30, 2008 6:25 pm Post subject: |
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You use the bytes for what you found, if you would have posted that i could show you exactly how.
[ENABLE]
address:
db 90 90 90 90 90 90
[DISABLE]
address:
db ?? ?? ?? ?? ?? ?? ?? <-- original bytes _________________
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->:Key: Advanced Cheater Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Thu Oct 30, 2008 6:46 pm Post subject: |
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Labyrnth wrote: | You use the bytes for what you found, if you would have posted that i could show you exactly how.
[ENABLE]
address:
db 90 90 90 90 90 90
[DISABLE]
address:
db ?? ?? ?? ?? ?? ?? ?? <-- original bytes |
Ty
1 more question
Whenever i try to make a second hack it doesnt work
is it becus of the cave i use? |
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Thu Oct 30, 2008 7:12 pm Post subject: |
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I dont know what you did mate your not showing any code, it is like trying to read your mind. _________________
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->:Key: Advanced Cheater Reputation: 0
Joined: 27 Sep 2008 Posts: 74 Location: Information Not For Disclosure
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Posted: Thu Oct 30, 2008 8:06 pm Post subject: |
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Labyrnth wrote: | I dont know what you did mate your not showing any code, it is like trying to read your mind. |
lol nvm its when
Code: | [ENABLE] // to turn on hack
label(back)
100002B0: // my cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back // going to trigger
00E11DEA: //this is trigger for change
jmp 100002B0 //cave
nop // cleans crap
back:
// to turn off hack
[DISABLE]
00E11DEA: // trigger
add [00460546],eax // origial code found when what writes to this address
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when i make another hack with a script like this , but with a diffrent cave code it does not work |
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Thu Oct 30, 2008 8:35 pm Post subject: |
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You basically can double up your AA script to do this, or use whats left over in your first cave *If it is large enough.
[ENABLE] // to turn on hack
label(back)
label(back2)
100002B0: // cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back // jump back inline to original game code
00E11DEA: //original address
jmp 100002B0 // jump to cave
nop // clean up left over bytes
back:
//----------------------------------------------------
xxxxxxxx: // my second cave
mov eax,63 // adding onto 99 to time
add [00460546],eax // the code i found when "find what writes to this address"
jmp back2 // jump back inline to original game code
xxxxxxxx: // original address
jmp xxxxxxxx // jump to cave2
nop // clean up left over bytes
back2:
//------------------------------------------------------
// to turn off hack
[DISABLE]
00E11DEA: // original address
add [00460546],eax // write origial code back
xxxxxxxx: // original address
add [00460546],eax // write origial code back
_________________
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->:Key: Advanced Cheater Reputation: 0
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Posted: Thu Oct 30, 2008 9:59 pm Post subject: |
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Nice Ty very much |
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Thu Oct 30, 2008 10:15 pm Post subject: |
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no problemo, by the way, you can put both caves at the top in the script also it doesnt matter really , but the idea is to write to the cave first. _________________
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Posted: Fri Oct 31, 2008 2:42 pm Post subject: |
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i have a problem for this fighting game where when i freeze the address in the list it stops them from losing health
but when i make it into a code like this
Code: |
[ENABLE]
0046909d:
db 90 90 90 90 90 90 90
[DISABLE]
0046909d:
db 66 29 9e 70 01 00 00 |
and activate it
noone loses health
What did i do wrong |
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