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Smanettone83 Expert Cheater Reputation: 3
Joined: 21 Feb 2011 Posts: 146 Location: Italia
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Posted: Sat Sep 22, 2012 11:23 am Post subject: Help with shared code |
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i've found a code for freeze a timer in a game (Tony hawks pro skater HD).
The code is shared with other addresses so i can't use this code to do an infinite timer... How can i create a compare for apply the code only to the time's address?
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DaSpamer Grandmaster Cheater Supreme Reputation: 52
Joined: 13 Sep 2011 Posts: 1578
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Posted: Sat Sep 22, 2012 4:09 pm Post subject: |
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Dissect data/sturcture.
(CE tutorial, step 9, PW=31337157)
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Smanettone83 Expert Cheater Reputation: 3
Joined: 21 Feb 2011 Posts: 146 Location: Italia
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Posted: Sat Sep 22, 2012 6:48 pm Post subject: |
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DaSpamer wrote: | Dissect data/sturcture.
(CE tutorial, step 9, PW=31337157) |
i know how to create a compare like in CE tutorial step 9... i mean if exist a logic to understand how find the right offset for this case...
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ProfChA0s How do I cheat? Reputation: 0
Joined: 21 Jun 2009 Posts: 4
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Posted: Thu Sep 27, 2012 1:33 am Post subject: |
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I'm not sure if I understand your question entirely but I might have done something similar. By placing a breakpoint at the address, you could see what the registers contained when the code was executed for the timer you wanted then simply do a cmp eax, etc to that value. I'm fairly new at asm so not sure if thats what you wanted.
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Acubra Advanced Cheater Reputation: 0
Joined: 19 Jun 2011 Posts: 64 Location: C:\Windows\System32\HoG
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Posted: Thu Sep 27, 2012 6:30 am Post subject: |
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Smanettone83 wrote: | DaSpamer wrote: | Dissect data/sturcture.
(CE tutorial, step 9, PW=31337157) |
i know how to create a compare like in CE tutorial step 9... i mean if exist a logic to understand how find the right offset for this case... |
Hey,
not really. Best way is to analyze the struct and try to find an offset wich doesn't change at each startup.
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