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Project Lunar Alpha 1.7

 
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Frostbyt3
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PostPosted: Sat Aug 09, 2008 7:49 pm    Post subject: Project Lunar Alpha 1.7 Reply with quote

This is one of my bigger ongoing projects I have been working on for a while now, I call it project Lunar.

Basically a SCI-FI MMOFPSRPG, made by me and my team.

Attached are some screenies, though they are washed out due to compression (5mb each!?)

Not much I can say, but;

It involves Djinni and guns. Lots of guns.
Picture ghost in the shell with Djinn and a more natural world.

I hope you enjoy it when it's done!


Used libraries;

Ogre

Caelum

Hydrax

Paging Geometry

Edditabel Terrain Manager

PhysX( Not in there )

Expressions of interest are welcome!


Download: http://xnams.com/Installer.exe

Enjoy!



Nature 2008-08-09 11-05-37-71.jpg
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Nature 2008-08-09 11-05-37-71.jpg



Nature1.jpg
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nature2.jpg
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nature2.jpg




Last edited by Frostbyt3 on Thu Aug 14, 2008 9:43 pm; edited 1 time in total
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FullyAwesome
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PostPosted: Sat Aug 09, 2008 8:19 pm    Post subject: Reply with quote

looks nice, can't download at the moment though.
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goldengold
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PostPosted: Sat Aug 09, 2008 8:22 pm    Post subject: Reply with quote

I don't get what the point of the game is:S
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Frostbyt3
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PostPosted: Sat Aug 09, 2008 8:38 pm    Post subject: Reply with quote

goldengold wrote:
I don't get what the point of the game is:S



Tis just a test, showing off the tree,vegetation, day/night cycle, sun/clouds and water systems.
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HolyBlah
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PostPosted: Sun Aug 10, 2008 3:11 am    Post subject: Reply with quote

Wow, very nice.

Waiting for the final release.
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AndrewMan
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PostPosted: Sun Aug 10, 2008 5:13 pm    Post subject: Reply with quote

Very nice.

What was this programmed in?

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blackdog
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PostPosted: Sun Aug 10, 2008 5:36 pm    Post subject: Reply with quote

I only looked at the pictures so far cause I don't have a lot of time right now, but looks pretty good. Whats it coded in and what languages do you know?
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hcavolsdsadgadsg
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PostPosted: Sun Aug 10, 2008 7:33 pm    Post subject: Reply with quote

It's C++

It's using Ogre as the engine base, and all the pretty effects here are from various addons. I wouldn't doubt if the actual work done by him is close to zilch.
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AndrewMan
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PostPosted: Thu Aug 14, 2008 12:16 am    Post subject: Reply with quote

slovach wrote:
It's C++

It's using Ogre as the engine base, and all the pretty effects here are from various addons. I wouldn't doubt if the actual work done by him is close to zilch.


He's really only showing us the engine to be honest.

Did you code any of this or only implement addons?

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Frostbyt3
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PostPosted: Thu Aug 14, 2008 6:41 pm    Post subject: Reply with quote

Well, The addons I used are in there. Most of this was done by the addons.

Water by hydrax
Terrain by ETM
Paged Geometry for the tress etc
And caleum for the skys, day night etc.

These packages are very powerful, I can fit all of my code for this onto about 4 a4 pages in 12point.

blackdog wrote:
I only looked at the pictures so far cause I don't have a lot of time right now, but looks pretty good. Whats it coded in and what languages do you know?


It is done in C++ with dx9/ogre.

I know basic Delphi, c++, All of the .net languages (c#, vb, delphi) and sadscript (vborpg's ftw).

This took me about 2 weeks of learning OGRE and about 1 week to make (Ripped assets =D)
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Renkokuken
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PostPosted: Thu Aug 14, 2008 7:13 pm    Post subject: Reply with quote

Can't express anything further than a /facepalm.
Quote:
Basically a SCI-FI MMOFPSRPG, made by me(Programming) and 3 others(noobs) .
Giggled.
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