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Frostbyt3 Master Cheater Reputation: 0
Joined: 07 Jan 2008 Posts: 323 Location: Australia
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Posted: Sat Aug 09, 2008 7:49 pm Post subject: Project Lunar Alpha 1.7 |
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This is one of my bigger ongoing projects I have been working on for a while now, I call it project Lunar.
Basically a SCI-FI MMOFPSRPG, made by me and my team.
Attached are some screenies, though they are washed out due to compression (5mb each!?)
Not much I can say, but;
It involves Djinni and guns. Lots of guns.
Picture ghost in the shell with Djinn and a more natural world.
I hope you enjoy it when it's done!
Used libraries;
Ogre
Caelum
Hydrax
Paging Geometry
Edditabel Terrain Manager
PhysX( Not in there )
Expressions of interest are welcome!
Download: http://xnams.com/Installer.exe
Enjoy!
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Last edited by Frostbyt3 on Thu Aug 14, 2008 9:43 pm; edited 1 time in total |
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FullyAwesome I post too much Reputation: 0
Joined: 05 Apr 2007 Posts: 4438 Location: Land Down Under
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Posted: Sat Aug 09, 2008 8:19 pm Post subject: |
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looks nice, can't download at the moment though.
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goldengold Grandmaster Cheater Supreme Reputation: -1
Joined: 11 Nov 2006 Posts: 1841 Location: -.-
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Posted: Sat Aug 09, 2008 8:22 pm Post subject: |
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I don't get what the point of the game is:S
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Frostbyt3 Master Cheater Reputation: 0
Joined: 07 Jan 2008 Posts: 323 Location: Australia
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Posted: Sat Aug 09, 2008 8:38 pm Post subject: |
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goldengold wrote: | I don't get what the point of the game is:S |
Tis just a test, showing off the tree,vegetation, day/night cycle, sun/clouds and water systems.
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HolyBlah Master Cheater Reputation: 2
Joined: 24 Aug 2007 Posts: 446
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Posted: Sun Aug 10, 2008 3:11 am Post subject: |
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Wow, very nice.
Waiting for the final release.
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AndrewMan Grandmaster Cheater Supreme Reputation: 0
Joined: 01 Aug 2007 Posts: 1257
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Posted: Sun Aug 10, 2008 5:13 pm Post subject: |
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Very nice.
What was this programmed in?
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blackdog Expert Cheater Reputation: 0
Joined: 02 Aug 2006 Posts: 101
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Posted: Sun Aug 10, 2008 5:36 pm Post subject: |
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I only looked at the pictures so far cause I don't have a lot of time right now, but looks pretty good. Whats it coded in and what languages do you know?
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hcavolsdsadgadsg I'm a spammer Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Sun Aug 10, 2008 7:33 pm Post subject: |
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It's C++
It's using Ogre as the engine base, and all the pretty effects here are from various addons. I wouldn't doubt if the actual work done by him is close to zilch.
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AndrewMan Grandmaster Cheater Supreme Reputation: 0
Joined: 01 Aug 2007 Posts: 1257
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Posted: Thu Aug 14, 2008 12:16 am Post subject: |
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slovach wrote: | It's C++
It's using Ogre as the engine base, and all the pretty effects here are from various addons. I wouldn't doubt if the actual work done by him is close to zilch. |
He's really only showing us the engine to be honest.
Did you code any of this or only implement addons?
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Frostbyt3 Master Cheater Reputation: 0
Joined: 07 Jan 2008 Posts: 323 Location: Australia
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Posted: Thu Aug 14, 2008 6:41 pm Post subject: |
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Well, The addons I used are in there. Most of this was done by the addons.
Water by hydrax
Terrain by ETM
Paged Geometry for the tress etc
And caleum for the skys, day night etc.
These packages are very powerful, I can fit all of my code for this onto about 4 a4 pages in 12point.
blackdog wrote: | I only looked at the pictures so far cause I don't have a lot of time right now, but looks pretty good. Whats it coded in and what languages do you know? |
It is done in C++ with dx9/ogre.
I know basic Delphi, c++, All of the .net languages (c#, vb, delphi) and sadscript (vborpg's ftw).
This took me about 2 weeks of learning OGRE and about 1 week to make (Ripped assets =D)
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Renkokuken GO Moderator Reputation: 4
Joined: 22 Oct 2006 Posts: 3249
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Posted: Thu Aug 14, 2008 7:13 pm Post subject: |
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Can't express anything further than a /facepalm.
Quote: | Basically a SCI-FI MMOFPSRPG, made by me(Programming) and 3 others(noobs) . | Giggled.
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