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Can't attach the debugger? (Error 87)
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jegitoe
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PostPosted: Wed May 03, 2006 4:30 pm    Post subject: Reply with quote

hi. i tryed this and my debugger is still not working.... i dont get an error but i have before so i thought this may be the topic. but the thing now is, the debugger just isn't working. everything settings i try .sys file etc the debugger just wont work. when i enable things for the game it doesn't, the address goes green but nothing happens in game. any suggestions?
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go1orange
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PostPosted: Sun Aug 06, 2006 11:36 pm    Post subject: Reply with quote

good tut for everybody
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samrence
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PostPosted: Wed Oct 04, 2006 2:27 am    Post subject: Reply with quote

I'm now using CE5.3, as topic, after i tick the kernelretriever / prevent debugger etc in the setting, my CE was detected by GG. After that i trying to default the setting again then can go in maplestory attached wif CE. Without the kernelretriever /prevent debugger i can't tick zf in change register in this location.
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Hexogen
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PostPosted: Sat Nov 04, 2006 3:00 pm    Post subject: Reply with quote

is it possible for me to use CE to trick with Ragnarok Online game?? especially private server?
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frjd
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PostPosted: Fri Dec 29, 2006 4:12 pm    Post subject: Reply with quote

First: detatching "godfather" with CE 5.3 does not work.
Im able to do it with "HelioS-Debug-Reset-v1.0".
(Sorry, after setting the debugport with "Gather kernel data" it seems CE also is able to do it).

However detatching the e5.0001 SafeDisk copy protection make the game crash at some point as safedisk seems to inject code realtime.

If two debuggers can run at the sametime, can e5.001 not be one and CE another?

Has anyone tried to reset the debugger port, inject trainer code, and then reassign the old debugger port to avoid the game to crash?
Guess it could be done but when even detatching seems to be a problem...

Starting to understand why all existing trainers for "godfather" is for "alternate" versions.

This stupid copy protection - protect nothing - but messup honest gamers possibillities.
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XiaoPrisBoi
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PostPosted: Tue Mar 13, 2007 8:00 pm    Post subject: Reply with quote

ay, thank you very much
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spedchyyz
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PostPosted: Wed Jun 20, 2007 5:37 pm    Post subject: why? Reply with quote

why would you want to detach the debugger?
what good is that?
that is probably a really noobey question srry

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kailoonthedog
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PostPosted: Mon Sep 03, 2007 5:06 am    Post subject: Reply with quote

aaaa
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ninjahacker
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PostPosted: Sun Sep 23, 2007 2:36 pm    Post subject: Reply with quote

wow i did not no anything abot this Razz
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Tigran
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PostPosted: Tue Oct 16, 2007 6:21 am    Post subject: Reply with quote

this is not working for me
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Akiru89
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PostPosted: Thu Nov 01, 2007 6:03 pm    Post subject: Reply with quote

yea i been getting the same problem thanks really helped me out
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Clairenix
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PostPosted: Thu Dec 20, 2007 2:06 am    Post subject: Reply with quote

maybe its ur pc
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VietBoiHiep
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PostPosted: Sun Mar 02, 2008 1:59 am    Post subject: Reply with quote

thanks so much
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haijunqqqq
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PostPosted: Wed Mar 05, 2008 1:36 am    Post subject: Reply with quote

thank you very much Smile
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hardcoregamer00
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PostPosted: Thu Apr 03, 2008 4:14 pm    Post subject: Reply with quote

I'm confused about:
If you are using ce 5.1 or later:
run the kerneldata retirever once and make sure it finds the debugport. if not, and you are using xp set the debugport to 188
start ce, enable kernelmode openprocess memory
and from now on when you attach ce to a process it will ask you to detach the debugger.
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